https://github.com/exaexa/rash
RAcing in baSH!
https://github.com/exaexa/rash
Last synced: 11 months ago
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RAcing in baSH!
- Host: GitHub
- URL: https://github.com/exaexa/rash
- Owner: exaexa
- License: gpl-2.0
- Created: 2013-10-20T19:07:32.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2016-04-04T11:22:30.000Z (about 10 years ago)
- Last Synced: 2025-02-24T03:45:40.069Z (over 1 year ago)
- Language: Shell
- Size: 13.7 KB
- Stars: 2
- Watchers: 4
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README
- License: LICENSE
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README
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RAcing in baSH
>>> Contents
* Authors
* Description
* System requirements
* Options
* Notice
* Important notice
* TODO list
* License
* Contact
>>> Authors
Mirek Kratochvil, exa.exa@gmail.com
(because of UNIX course on MFF Charles' University in Prague)
>>> Description
This is a very simple racing game simulator for all Unices equipped with
Bash and terminal. You have a car, track with dangerous curves and some
lame drivers which are constantly attempting to do bad stuff (crashes).
You have 100%HP when you start. Driving on grass will decrease HP.
Driving into other cars will decrease HP, as well. If you find yourself
having 0%HP, you are dead and the race ends. Target is to drive as far
as you can. (and please don't ask why)
>>> System requirements
You should have BASH installed, and run the game on vt-100 compatible
terminal. This means RASH should run on most linuxes of non-historical
versions. Tested (coded) on 2.6 linux, bash 3.1, in Eterm, Konsole and
the linux framebuffer console. Minimal console size is 80x24 and please
avoid resizing after Rash has started (well you'll see).
NOTE: It's cooler if you have 'figlet' installed.
>>> Options
Please see `rash --help`
>>> Notice
Because of obvious Bash limitations, steering is not "analog" as you are
probably used from other games, but more "switched". If you press [A]
it starts to steer left, so when you feel like leftish-enough, press [W]. :]
Of course, there's also a key for steering right known by all those who ever
played Quake.
>>> TODO list
This is a list of some things I could add in the future (especially if I
received that donation mentioned above):
* Some collision/explosion effects - white&yellow stars should be sufficient
* Improved controls (real non-blocking read?)
* Improved difficulty calculation/interpretation
* Mouse support (gpm hackoff?)
* Sound effects ( /dev/dsp ? asynchronous aplay? )
And what certainly *won't* be missing in next release:
* 3D Rendering
>>> License
This program is licensed under GNU General Public License v2. Make sure you
have read and understood it before you run, use or modify the program.
License is attached to this package in file 'LICENSE'. If you don't have it
or it can't be correctly read, please mail FSF for it. Many copies should
also be available on the Internet.