https://github.com/excessive/ludum-dare-55
crappy contraptions, made with godot 4.2
https://github.com/excessive/ludum-dare-55
Last synced: 3 months ago
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crappy contraptions, made with godot 4.2
- Host: GitHub
- URL: https://github.com/excessive/ludum-dare-55
- Owner: excessive
- License: mit
- Created: 2024-04-16T04:52:54.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-04-20T23:00:24.000Z (about 2 years ago)
- Last Synced: 2025-12-31T14:44:59.842Z (6 months ago)
- Language: GDScript
- Homepage:
- Size: 21.5 MB
- Stars: 3
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# crappy contraptions
jam themes: summoning (*), recycling, strange machines, pushing your luck? fishing would be cool too
genre: crafting roguelite / ("make ghetto machines")
synopsis: various parts exist as simple physics objects
summon some random parts with a button/checkpoint
glue them together to get to the next puzzle
reconfigure your monstrosity to solve the next puzzle
known issues:
- gamepads plugged in after game boot aren't recognized due to missing device update
- the player gets thrown around a lot
tools used:
- godot
- addons:
- exmoe tools (splash, follow camera)
- snail input (player input & device overlay)
- snail transitions (rewritten for this)
- zylann's debug draw
- object inspector
- blender
- clip studio paint
- affinity designer
- fonts:
- Yanone Kaffeesatz
- Hack
- reaper
ideas:
- spengies-like gyro or some kind of stabilizer would help a lot
- indoor scene?
system requirements:
any vaguely recent system should be fine enough.
test systems:
- apple m1, 8gb ram (2020)
- intel i7 2600k (2011) + gtx 970 (2014), 16gb ram