https://github.com/extrawurst/godot-ios-impact-plugin
https://github.com/extrawurst/godot-ios-impact-plugin
Last synced: about 1 year ago
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- Host: GitHub
- URL: https://github.com/extrawurst/godot-ios-impact-plugin
- Owner: extrawurst
- License: mit
- Created: 2021-04-23T13:56:56.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2022-01-03T23:17:51.000Z (over 4 years ago)
- Last Synced: 2025-03-25T12:21:53.651Z (over 1 year ago)
- Language: Python
- Size: 8.79 KB
- Stars: 9
- Watchers: 2
- Forks: 1
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# godot-ios-impact-plugin
Provides access to the `UIImpactFeedbackGenerator` api for haptic impacts that are more precise than regular vibration.
Usage in gdscript:
```gd
if Engine.has_singleton("IosImpact"):
var singleton = Engine.get_singleton("IosImpact");
singleton.impact();
```
## Build
its based on https://github.com/godotengine/godot-ios-plugins which contains instructions on how to build
## Todo
- [ ] support the different impact weights