https://github.com/extrawurst/rapier-determinism
Rapier based physics testing determinism inside Godot
https://github.com/extrawurst/rapier-determinism
godot physics rust
Last synced: 10 months ago
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Rapier based physics testing determinism inside Godot
- Host: GitHub
- URL: https://github.com/extrawurst/rapier-determinism
- Owner: extrawurst
- Created: 2021-02-04T19:20:02.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-06-29T20:16:04.000Z (almost 5 years ago)
- Last Synced: 2025-04-11T16:16:16.183Z (about 1 year ago)
- Topics: godot, physics, rust
- Language: Rust
- Homepage:
- Size: 13 MB
- Stars: 11
- Watchers: 2
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
Awesome Lists containing this project
README
# Rapier Determinism
The purpose of this project is to have a demo of rigidbody physics based on [Rapier](https://rapier.rs) inside [Godot](https://godotengine.org) run on multiple platforms to check determinism.
**Note:** built it on your platform of choice and make sure it the resulting hash after 1000 ticks is **33711** and that it looks like this:
# Recording

# Final State

# Webgl
now also supporting webgl: https://extrawurst.github.io/rapier-determinism/
