https://github.com/exts/monoworkflow
Monogame build tool for managing a cleaner workflow to build for different platforms more easily using nim lang.
https://github.com/exts/monoworkflow
dotnetcore2 monogame nim nim-language nimlang
Last synced: 11 months ago
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Monogame build tool for managing a cleaner workflow to build for different platforms more easily using nim lang.
- Host: GitHub
- URL: https://github.com/exts/monoworkflow
- Owner: exts
- License: unlicense
- Created: 2018-04-13T13:08:14.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2018-04-16T17:21:12.000Z (about 8 years ago)
- Last Synced: 2025-06-21T20:07:42.369Z (about 1 year ago)
- Topics: dotnetcore2, monogame, nim, nim-language, nimlang
- Language: Nim
- Size: 5.86 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Usage
monoworkflow build [] [-r | -d] [--f=] [-s]
monoworkflow build_all [-r | -d] [--f=] [-s]
# Json File Explanation
- dotnet - represents the path to your dotnet exe, if it's in your path just use the command that's set
- build_folder - is the build folder that you're publishing your dotnet application to
- self_contained - adds a '--self-contained' command to the dotnet command
- build_all - is the default RID's that it'll build in your release/debug folder.
Pretty simple stuff.