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https://github.com/fab2s/flodl

rust recursive deep learning framework
https://github.com/fab2s/flodl

deep-learning graph machine-learning rust

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rust recursive deep learning framework

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floDl

floDl


A Rust-native deep learning framework built on libtorch.

Same GPU kernels as PyTorch. No Python. No GIL. No GC. Just Rust.


Website
CI
crates.io
docs.rs
MIT License


PyTorch Users
Thesis
Getting Started
Graph Builder
Graph Tree
Training
Multi-GPU
Parity
Benchmarks
Roadmap
Migration Guide
Data Loading

---

> **What's new in 0.5.0** -- the `fdl` CLI maturity pass. New proc-macro
> crate [`flodl-cli-macros`](https://crates.io/crates/flodl-cli-macros)
> adds `#[derive(FdlArgs)]` -- any Rust binary gets typed argv parsing,
> JSON schema, shell completions, and env-var fallback for free.
> `fdl.yml` consolidates to a single `commands:` map with three clean
> kinds (`run:` / `path:` / preset). New
> [`--env` overlays](docs/cli.md#environment-overlays) and
> [`fdl config show`](docs/cli.md#fdl-config) surface per-environment
> config with per-field origin annotations, so you can see the
> resolved YAML before running a two-hour job. Migration from 0.4.0:
> see [UPGRADE.md](UPGRADE.md).

---

## If You Know PyTorch, You Know floDl

PyTorchfloDl

```python
model = nn.Sequential(
nn.Linear(2, 16),
nn.GELU(),
nn.LayerNorm(16),
nn.Linear(16, 2),
)

pred = model(x)
loss = F.mse_loss(pred, target)
loss.backward()
optimizer.step()
```

```rust
let model = FlowBuilder::from(Linear::new(2, 16)?)
.through(GELU)
.through(LayerNorm::new(16)?)
.through(Linear::new(16, 2)?)
.build()?;

let pred = model.forward(&x)?;
let loss = mse_loss(&pred, &target)?;
loss.backward()?;
optimizer.step()?;
```

Same concepts, same names, same GPU kernels underneath. The `?` operator
replaces silent failures with compile-time error handling. `Drop` replaces the
garbage collector. The [full migration guide](https://github.com/fab2s/floDl/blob/main/docs/pytorch_migration.md) covers
every op, module, and pattern.

> **New to Rust?** Read [Rust for PyTorch Users](https://github.com/fab2s/floDl/blob/main/docs/tutorials/00-rust-primer.md) — 10 patterns in 15 minutes.

## Getting Started

**With the CLI** (recommended, no Rust needed):

```bash
curl -sL https://flodl.dev/fdl -o fdl && chmod +x fdl
./fdl setup # detect hardware, download libtorch, configure build environment
./fdl init my-proj # scaffold a new project with training template
```

The `fdl` script auto-downloads a pre-compiled CLI binary (~750KB, pure Rust,
no libtorch dependency). It detects your GPUs, downloads the right libtorch
variant, and configures Docker or native builds. See the [full CLI
reference](docs/cli.md) for all commands.

**One-liner with Docker** (no Rust, no setup):

```bash
curl -sL https://flodl.dev/init.sh | sh -s my-project
cd my-project
./fdl build # first build (~5 min, downloads libtorch)
./fdl run # train the model
```

**Native** -- [Rust](https://rustup.rs/) 1.85+ and libtorch:

```bash
./fdl libtorch download # auto-detects CPU or CUDA
cargo add flodl && cargo build
```

For CUDA: `cargo add flodl --features cuda` + [CUDA toolkit](https://developer.nvidia.com/cuda-downloads).

> **Using tch-rs or PyTorch C++?** `fdl` also works as a standalone
> libtorch manager outside of flodl: download any CPU/CUDA variant,
> switch between installs, compile from source for mixed GPU
> architectures (e.g. sm_61 + sm_120 in one build), and emit a
> machine-readable diagnostics report. No flodl buy-in required.
> See [docs/cli.md § Standalone](docs/cli.md#1-standalone-no-project-required)
> and the [`flodl-cli` crate](https://crates.io/crates/flodl-cli).

Both paths generate an annotated training template. Edit `src/main.rs` to
build your model:

```rust
use flodl::*;

let model = FlowBuilder::from(Linear::new(2, 16)?)
.through(GELU)
.through(LayerNorm::new(16)?)
.also(Linear::new(16, 16)?) // residual connection
.through(Linear::new(16, 2)?)
.build()?;

let params = model.parameters();
let mut optimizer = Adam::new(&params, 0.01);
model.train();

for (input_t, target_t) in &batches {
let input = Variable::new(input_t.clone(), true);
let target = Variable::new(target_t.clone(), false);

let pred = model.forward(&input)?;
let loss = mse_loss(&pred, &target)?;

optimizer.zero_grad();
loss.backward()?;
clip_grad_norm(&params, 1.0)?;
optimizer.step()?;
}
```

## The Graph Builder

floDl's fluent graph builder lets you describe complex architectures as
readable data flow — no boilerplate, no `nn.Module` subclassing.

```rust
let model = FlowBuilder::from(Linear::new(2, 16)?)
.through(GELU) // activation
.through(LayerNorm::new(16)?) // normalization
.also(Linear::new(16, 16)?) // residual connection
.through(Linear::new(16, 2)?) // output projection
.build()?;
```

`build()` returns a `Graph` that implements `Module` — you can nest it
inside other graphs. Things get interesting when architectures get complex:

```rust
let g = FlowBuilder::from(encoder).tag("encoded")
.split(modules![head_a, head_b, head_c]).merge(MergeOp::Mean)
.loop_body(refinement_block).for_n(3).tag("refined")
.gate(router, modules![expert_a, expert_b]).using(&["encoded"])
.switch(selector, modules![light_path, heavy_path]).using(&["refined"])
.through(StateAdd).using(&["memory"]).tag("memory")
.loop_body(decoder).while_cond(halt_condition, 10)
.through(output_head)
.build()?;
```

Every construct — `split/merge`, `also`, `loop_body`, `gate`, `switch`, `map`,
`tag/using` — composes cleanly. Forward references (`using` before `tag`) carry
state across calls, enabling recurrent architectures without special-casing.

| Method | What it does |
|--------|-------------|
| `from(m).through(m)` | Linear chain |
| `also(m)` | Residual: `input + m(input)` |
| `fork(m)` | Side branch: capture output as tag, stream continues |
| `split(modules![...]).merge(op)` | Parallel branches, merged by `Add` or `Mean` |
| `tag(name)` / `using(refs)` | Named references — backward or forward (across calls) |
| `loop_body(body).for_n(n)` | Fixed iteration with BPTT |
| `loop_body(body).while_cond` / `until_cond` | Conditional loops |
| `gate(router, modules![...])` | Soft routing — weighted combination |
| `switch(selector, modules![...])` | Hard routing — only selected branch |
| `map(body).each()` / `.over(tag)` / `.slices(n)` | Element-wise, tagged, or sliced iteration |
| `input(names)` | Auxiliary graph inputs for multi-input architectures |

See the **[Graph Builder Tutorial](https://github.com/fab2s/floDl/blob/main/docs/tutorials/05-graph-builder.md)** and
the [full showcase](https://github.com/fab2s/floDl/tree/main/flodl/examples/showcase/).

## Graph Tree: Hierarchical Composition

This is where floDl goes beyond PyTorch. Graphs nest inside graphs with
**label-path addressing** — dot-separated paths that let you reach into any
subgraph from the root. Train components independently, compose them into
larger architectures, and control training phases declaratively.

```rust
// Build components independently
let scan = FlowBuilder::from(scan_net).tag("hidden")
.label("scan").build()?;

let read = FlowBuilder::from(read_net).tag("confidence")
.label("read").build()?;

let encoder = FlowBuilder::from(scan)
.through(read)
.label("encoder").build()?;

// Compose into full model
let model = FlowBuilder::from(encoder)
.through(classifier)
.build()?;
```

### Dotted paths reach anywhere

Every tag and subgraph is addressable through dotted paths from the root:

```rust
model.validate_path("encoder")?; // -> Subgraph
model.validate_path("encoder.scan.hidden")?; // -> Tag (three levels deep)
model.validate_path("encoder.read.confidence")?; // -> Tag
```

### Declarative training phases

Freeze and thaw entire subtrees by path — no manual parameter iteration:

```rust
// Phase 1: train only the classifier, encoder is frozen
model.freeze("encoder")?;
let fresh_params = model.parameters(); // only unfrozen params
let mut opt = Adam::new(&fresh_params, 1e-3);
// ... train ...

// Phase 2: thaw scan, keep read frozen (it's proven)
model.thaw("encoder.scan")?;
let mut opt = Adam::with_groups()
.group(&model.parameters_at("encoder.scan")?, 1e-4) // low LR
.group(&model.parameters_at("classifier")?, 1e-3)
.build();
```

### Subgraph checkpoints

Train a component standalone, save it, load it into a larger model:

```rust
// Pre-trained encoder saved earlier
encoder.save_checkpoint("encoder_v1.fdl.gz")?;

// Load into the composed model — namespace + hash validated
model.load_subgraph_checkpoint("encoder", "encoder_v1.fdl.gz")?;
model.freeze("encoder.read")?; // lock what's proven
```

### Cross-boundary observation

Metrics flow up through the tree automatically:

```rust
model.record_at("encoder.scan.loss", scan_loss)?;
model.record_at("encoder.read.accuracy", read_acc)?;
model.record_scalar("total_loss", total)?;

model.flush(&[]); // single call flushes the entire tree

// Trends across boundaries — drive training decisions
if model.trend_at("encoder.scan.loss")?.stalled(10, 1e-4) {
model.thaw("encoder.read")?; // scan stalled, unfreeze read
}

// Monitor sees all metrics with dotted names automatically
monitor.log(epoch, elapsed, &model);
// -> total_loss, encoder.scan.loss, encoder.read.accuracy
```

This is progressive model composition: each component is trained and
validated independently before becoming a building block in a larger
architecture. Checkpoints, metrics, and training phases compose just like
the graphs themselves.

See the full **[Graph Tree Tutorial](https://github.com/fab2s/floDl/blob/main/docs/tutorials/10-graph-tree.md)**.

## The Training Experience

### Training Monitor

Drop-in monitor with adaptive ETA, resource tracking, and a live web
dashboard — no external dependencies, no separate process.

```rust
use flodl::monitor::Monitor;

let mut monitor = Monitor::new(num_epochs);
monitor.serve(3000)?; // optional: live dashboard at http://localhost:3000

for epoch in 0..num_epochs {
let t = std::time::Instant::now();
// ... training ...
monitor.log(epoch, t.elapsed(), &model); // sees entire graph tree
}
monitor.finish();
```

```
epoch 1/100 loss=1.5264 [49ms ETA 4.8s]
epoch 10/100 loss=0.3817 [25ms ETA 2.2s] VRAM: 2.1/6.0 GB (82%)
epoch 50/100 loss=0.0023 [24ms ETA 1.2s] VRAM: 2.1/6.0 GB (82%)
epoch 100/100 loss=0.0012 [23ms] VRAM: 2.1/6.0 GB (82%)
training complete in 2.8s | loss: 0.0012
```



floDl live training dashboard — click for interactive version


Interactive benchmark dashboard — real data from a 100-epoch training run

The live dashboard updates via Server-Sent Events (no WebSocket, no npm),
tracks CPU/GPU/RAM/VRAM, and supports late join — open it mid-training and
all past epochs backfill instantly.

```rust
monitor.save_html("training_report.html"); // self-contained archive
monitor.export_csv("training.csv")?; // for external analysis
```

### Observation and Trend Queries

Tags double as observation points. Collect metrics during training and use
trend queries to make programmatic training decisions:

```rust
for epoch in 0..num_epochs {
for (input, target) in &batches {
let pred = graph.forward(&input)?;
graph.collect(&["hidden"])?; // from graph tag
graph.record_scalar("loss", loss.item()?); // external metric
}
graph.flush(&["hidden", "loss"]);

// Programmatic training control
if graph.trend("loss").stalled(5, 1e-4) {
optimizer.set_lr(optimizer.lr() * 0.5); // decay LR
}
if graph.trend("loss").converged(5, 1e-5) {
break; // early stopping
}
}
```

| Method | What it does |
|--------|-------------|
| `g.collect(tags)` / `g.flush(tags)` | Batch -> epoch metric aggregation |
| `g.record_scalar(tag, value)` | Inject external metrics (loss, accuracy) |
| `g.trend(tag).slope(n)` | OLS slope over last n epochs |
| `g.trend(tag).stalled(n, tol)` | Is \|slope\| below tolerance? |
| `g.trend(tag).improving(n)` | Is loss decreasing? |
| `g.trend(tag).converged(n, tol)` | Is variance below tolerance? |
| `g.trends(tags).all_improving(n)` | Group queries across branches |

### Visualization

```rust
let svg = g.svg(Some("model.svg"))?; // architecture diagram
g.svg_with_profile(Some("profile.svg"))?; // timing heatmap
g.plot_html("training.html", &["loss", "head"])?; // interactive curves
```

See the **[Training Monitor Tutorial](https://github.com/fab2s/floDl/blob/main/docs/tutorials/09-monitor.md)** and
the **[Observation example](https://github.com/fab2s/floDl/tree/main/flodl/examples/observation/)**.

## Multi-GPU Training

`Ddp::setup()` gives you transparent heterogeneous multi-GPU training with
zero changes to your training loop. floDl detects your GPUs, picks the best
strategy, and balances work automatically: the slowest GPU anchors the pace
while faster ones run ahead intelligently.

**Graph DDP** -- one line to go from single-GPU to multi-GPU:

```rust
// Detect GPUs, replicate model, set optimizer, enable training
Ddp::setup(&model, &builder, |p| Adam::new(p, 0.001))?;

// Training loop is IDENTICAL for 1 or N GPUs
for batch in model.epoch(0) {
let loss = model.forward_batch(&batch?)?;
model.step()?; // AllReduce + sync + optimizer + zero_grad
}
```

**DDP Builder** -- thread-per-GPU, works with any `Module`:

```rust
let state = Ddp::builder(model_factory, optim_factory, train_fn)
.dataset(dataset)
.batch_size(32)
.num_epochs(10)
.policy(ApplyPolicy::Cadence) // ElChe for mixed GPUs
.backend(AverageBackend::Nccl) // or Cpu for A/B testing
.run()?
.join()?;
```

| | Graph DDP | DDP Builder |
|---|---|---|
| **Works with** | `Graph` builder | Any `Module` |
| **GPU model** | Scatter per batch | Thread per GPU (Local SGD) |
| **Mixed GPUs** | El Che auto-enabled | `ApplyPolicy` x `AverageBackend` |
| **Setup** | One line (`Ddp::setup`) | Builder pattern |
| **Dashboard** | Integrated | Stderr logging |

**A/B testing**: swap `AverageBackend::Nccl` for `AverageBackend::Cpu`
with one line. If loss curves match, you have validated the cheaper
backend for your workload.

See the **[Multi-GPU Tutorial](https://github.com/fab2s/floDl/blob/main/docs/tutorials/11-multi-gpu.md)**,
**[DDP Builder Tutorial](https://github.com/fab2s/floDl/blob/main/docs/tutorials/12-async-ddp.md)**,
**[Data Loading Tutorial](https://github.com/fab2s/floDl/blob/main/docs/tutorials/13-data-loading.md)**, and
**[DDP Reference](https://github.com/fab2s/floDl/blob/main/docs/ddp.md)**.

### Validation suite — `ddp-bench`

The repo ships with [`ddp-bench/`](https://github.com/fab2s/floDl/tree/main/ddp-bench),
a workspace member that reproduces published training setups (Logistic /
MLP / LeNet-5 / ResNet-20 / Char-RNN / GPT-nano / Conv-AE on MNIST,
CIFAR-10, Shakespeare) to build scientifically valid solo baselines, then
measures DDP/ElChe convergence quality against them across all 8
backend × policy combinations:

```bash
fdl ddp-bench --list # list models and modes
fdl ddp-bench quick # 1-epoch smoke test
fdl ddp-bench validate # full sweep vs structured baselines
fdl ddp-bench --model gpt-nano --mode nccl-cadence --epochs 50 --lr-scale 2
fdl ddp-bench --report runs/report.md # convergence report from saved runs
```

Every run produces a high-frequency `Timeline` (CPU/GPU utilization, sync
events, anchor changes, idle gaps) saved as JSON / CSV / interactive HTML
under `runs///`.

### Built-in datasets

The framework ships ready-to-use parsers for common benchmarks (all
implement `BatchDataSet`, plug straight into `DataLoader::builder`):

```rust
use flodl::data::datasets::{Cifar10, Mnist, Shakespeare};

let mnist = Mnist::parse(&images_gz, &labels_gz)?;
let cifar = Cifar10::parse(&[&batch1, &batch2, /* ... */])?;
let text = Shakespeare::parse(&corpus, /*seq_len=*/ 128)?;
```

`ddp-bench` downloads and caches the underlying files on first run.

## PyTorch Parity

floDl covers the modules, losses, and optimizers you actually use:

| Category | Count | Highlights |
|----------|------:|-----------|
| **NN Modules** | 30+ | `Linear`, `Conv1d`/`2d`/`3d` + transpose, `GRU`/`LSTM`, `MultiheadAttention`, `Bilinear`, all norms (`Layer`/`RMS`/`Group`/`Batch`/`Instance`), all pooling, `Embedding`/`EmbeddingBag`, `PixelShuffle`, `Upsample`, `Unfold`/`Fold` |
| **Activations** | 17 | `ReLU`, `LeakyReLU`, `ELU`, `GELU`, `SiLU`, `Mish`, `SELU`, `Softplus`, `Hardswish`, `PReLU`, `Softmax`, ... |
| **Losses** | 15 | MSE, CrossEntropy, BCE, NLL, CTC, Focal, Triplet, KLDiv, SmoothL1, Cosine, Hinge, Margin, Poisson, ... |
| **Optimizers** | 7 | `SGD`, `Adam`, `AdamW`, `RMSprop`, `Adagrad`, `RAdam`, `NAdam` — all with parameter groups |
| **Schedulers** | 8 | Step, Cosine, Exponential, MultiStep, OneCycle, Cyclic, Warmup (composable), Plateau |
| **Init** | 9 | Xavier, Kaiming, orthogonal, truncated normal, uniform, normal |
| **Tensor Ops** | 100+ | Full arithmetic, trig, reductions, shape, indexing, comparisons, fused ops |
| **Autograd** | 90+ | Differentiable backward for every op above |

Fused Adam/AdamW on CUDA (single kernel for all parameters). Fused gradient
clipping via foreach ops. Mixed precision with `AutocastGuard` + `GradScaler`.
CUDA Graphs for replay-based training.

The [full migration guide](https://github.com/fab2s/floDl/blob/main/docs/pytorch_migration.md) has side-by-side
code for every op, module, and pattern.

## Performance

Same CUDA kernels as PyTorch — the difference comes from what happens
*between* kernel launches. Ten models, ten interleaved rounds, locked GPU
clocks (RTX 5060 Ti, v0.3.0 vs PyTorch 2.10.0):

| Model | PyTorch | flodl | Delta |
|---|---:|---:|---:|
| transformer | 3183.0 ms | 2199.8 ms | **-31%** |
| mlp | 291.1 ms | 207.0 ms | **-29%** |
| residual_tower | 406.9 ms | 309.7 ms | **-24%** |
| feedback_fixed | 275.3 ms | 231.3 ms | **-16%** |
| gated_routing | 248.0 ms | 217.3 ms | **-12%** |
| iterative_refine | 230.7 ms | 206.0 ms | **-11%** |
| gru_seq | 1105.1 ms | 1057.5 ms | **-4%** |
| conv_autoenc | 398.2 ms | 395.3 ms | -1% |
| lstm_seq | 692.3 ms | 692.3 ms | 0% |
| convnet | 1298.0 ms | 1298.2 ms | 0% |

Wins 8 of 10, ties 2, zero regressions. The ties (convnet, lstm_seq) are
compute-bound -- both frameworks saturate the GPU, confirming identical
CUDA kernels. The gap appears where framework overhead matters:
dispatch-bound architectures (transformer -31%, mlp -29%), graph routing
(residual_tower -24%), and recurrent loops (feedback_fixed -16%).

**[Benchmark Report](https://github.com/fab2s/floDl/blob/main/docs/benchmark.md)** |
[Interactive dashboard](https://flodl.dev/benchmark)

### Multi-GPU (DDP)

ResNet-20 on CIFAR-10, 200 epochs -- heterogeneous GPUs (RTX 5060 Ti +
GTX 1060, 2.5x speed ratio). Published reference: 91.25%
([He et al. 2015](https://arxiv.org/abs/1512.03385), Table 6):

| Mode | Eval | vs Published | Time | vs Solo-0 |
|---|---:|---:|---:|---:|
| solo-0 (fast GPU only) | 91.66% | +0.41% | 3127s | -- |
| nccl-async | **92.44%** | **+1.19%** | 2697s | 1.2x |
| nccl-cadence | **92.42%** | **+1.17%** | 2650s | 1.2x |
| cpu-async | **92.43%** | **+1.18%** | 2614s | 1.2x |
| cpu-cadence | **92.04%** | **+0.79%** | 2670s | 1.2x |

Every ElChe mode surpasses published accuracy while finishing faster
than the fast GPU alone. 200 epochs is where ElChe's proportional
scheduling has room to calibrate and shine -- shorter models (logistic
through gpt-nano) confirm DDP convergence across architectures.

**[DDP Benchmark Report](https://github.com/fab2s/floDl/blob/main/docs/ddp-benchmark.md)** --
full results for 8 models across 9 DDP modes

## Why Rust for Deep Learning?

**Deterministic memory.** Python adds ~3-5 us of framework overhead per GPU
op. Go's GC can't manage VRAM — an [earlier Go implementation](https://github.com/fab2s/goDl)
required 5 phases of lifecycle management (refcounting, GC callbacks, VRAM
budgets, pending-free queues). Rust replaces all of that with
`impl Drop for Tensor`. Memory is freed the instant a tensor leaves scope.

**Zero-cost safety.** Every op returns `Result` — no silent failures.
Ownership ensures tensors are freed exactly once. The borrow checker
prevents data races at compile time.

**Same GPU kernels.** floDl binds libtorch — the C++ library under
PyTorch. CUDA, cuBLAS, cuDNN are identical. floDl replaces the dispatch
path, autograd tracking, and graph execution.

## Features Reference

Training Tools

| Tool | What it does |
|------|-------------|
| `clip_grad_norm` / `clip_grad_value` | Fused gradient clipping (2 kernels total via foreach ops) |
| `save_checkpoint` / `load_checkpoint` | Named `.fdl` checkpoints, structural hash, partial loading, `LoadReport` |
| `migrate_checkpoint` | Remap parameter names across versions |
| `Parameter::freeze` / `unfreeze` | Per-parameter gradient control |
| `GradScaler` | Dynamic loss scaling for fp16 training |
| `cast_parameters` | Cast model parameters to any dtype |
| `CpuWorker` / `ModelSnapshot` | Background checkpoint saving |
| `CudaGraph` | Capture/replay training steps for fixed-shape models |

Module Traits

Beyond `forward`/`parameters`, `Module` provides optional methods the graph
recognizes automatically:

| Method | What happens |
|--------|-------------|
| `as_named_input()` | `using()` refs arrive as a named map |
| `reset()` | Loops auto-call before iterating — clears per-forward state |
| `detach_state()` | Break gradient chains on retained state |
| `sub_modules()` | Recursive device placement, training mode, parameter collection |

Build Profiles

```toml
# Optimize floDl in dev builds — your code stays fast to compile.
[profile.dev.package.flodl]
opt-level = 3

[profile.dev.package.flodl-sys]
opt-level = 3

# Release: cross-crate optimization for maximum throughput.
[profile.release]
lto = "thin"
codegen-units = 1
```

| Profile | flodl | Your code | Typical rebuild |
|---------|-------|-----------|-----------------|
| `cargo build` | `-O3` (cached) | `-O0` (fast) | < 2s |
| `cargo build --release` | `-O3` + LTO | `-O3` + LTO | full link |

Multi-GPU (DDP)

| Component | What it does |
|-----------|-------------|
| `Ddp::setup` | One-liner: detect GPUs, distribute, set optimizer, train |
| `Ddp::builder` | Thread-per-GPU with Local SGD, any Module |
| `ApplyPolicy` | Sync / Cadence / Async (when to average) |
| `AverageBackend` | Nccl / Cpu (how to average, A/B testable) |
| `ElChe` | Heterogeneous GPU cadence strategy |
| `NcclComms` / `NcclRankComm` | NCCL AllReduce, Broadcast, abort handles |
| `CudaEvent` / `CudaStream` | Async GPU-CPU pipeline, timing |
| `DataLoader` | Resident/streaming/distributed, VRAM-aware prefetch, auto OOM fallback |

### Numerical Verification

Every differentiable path is verified against finite-difference gradients:
- 117 autograd op-level checks (every op + compositions)
- Module-level checks (every NN module, input + parameter gradients)
- Exact optimizer step verifications (SGD, Adam, AdamW, RMSprop, Adagrad, RAdam, NAdam)
- 1027 library tests, zero clippy warnings — all tests run on both CPU and CUDA

### Hardware Compatibility

Developed and tested from NVIDIA Pascal (GTX 1060 6GB) to Blackwell
(RTX 5060 Ti 16GB). PyTorch dropped Pascal support after 2.5.1 — floDl
links libtorch's stable C API, which supports every architecture the driver
supports. If `nvidia-smi` works, floDl trains on it.

## Documentation

### Choose your path

| Background | Start here |
|-----------|-----------|
| **New to Rust** | [Rust for PyTorch Users](https://github.com/fab2s/floDl/blob/main/docs/tutorials/00-rust-primer.md) — 10 patterns in 15 minutes |
| **Know Rust, new to DL** | [Tensors](https://github.com/fab2s/floDl/blob/main/docs/tutorials/01-tensors.md) then [Training](https://github.com/fab2s/floDl/blob/main/docs/tutorials/04-training.md) |
| **Know PyTorch** | [Porting Guide](https://github.com/fab2s/floDl/blob/main/docs/porting.md) (or `/port` with AI) then [Graph Builder](https://github.com/fab2s/floDl/blob/main/docs/tutorials/05-graph-builder.md) |
| **Scaling to multi-GPU** | [Multi-GPU Training](https://github.com/fab2s/floDl/blob/main/docs/tutorials/11-multi-gpu.md) then [DDP Builder](https://github.com/fab2s/floDl/blob/main/docs/tutorials/12-async-ddp.md) |
| **Just show me code** | [`quickstart`](https://github.com/fab2s/floDl/tree/main/flodl/examples/quickstart/) or [`showcase`](https://github.com/fab2s/floDl/tree/main/flodl/examples/showcase/) |

### Tutorials

0. **[Rust for PyTorch Users](https://github.com/fab2s/floDl/blob/main/docs/tutorials/00-rust-primer.md)** — 10 Rust patterns in 15 minutes
1. **[Tensors](https://github.com/fab2s/floDl/blob/main/docs/tutorials/01-tensors.md)** — creation, ops, memory, CUDA
2. **[Autograd](https://github.com/fab2s/floDl/blob/main/docs/tutorials/02-autograd.md)** — variables, gradients, backward
3. **[Modules](https://github.com/fab2s/floDl/blob/main/docs/tutorials/03-modules.md)** — all layers, convolutions, RNNs, attention, normalization
4. **[Training](https://github.com/fab2s/floDl/blob/main/docs/tutorials/04-training.md)** — losses, optimizers, mixed precision, full loop
5. **[Graph Builder](https://github.com/fab2s/floDl/blob/main/docs/tutorials/05-graph-builder.md)** — fluent API from simple to complex
6. **[Advanced Graphs](https://github.com/fab2s/floDl/blob/main/docs/tutorials/06-advanced-graphs.md)** — forward refs, loops, gates, switches
7. **[Visualization](https://github.com/fab2s/floDl/blob/main/docs/tutorials/07-visualization.md)** — DOT/SVG, profiling heatmaps
8. **[Utilities](https://github.com/fab2s/floDl/blob/main/docs/tutorials/08-utilities.md)** — checkpoints, clipping, freezing, initialization, scheduling, verbosity-gated logging
9. **[Training Monitor](https://github.com/fab2s/floDl/blob/main/docs/tutorials/09-monitor.md)** — ETA, resource tracking, live dashboard
10. **[Graph Tree](https://github.com/fab2s/floDl/blob/main/docs/tutorials/10-graph-tree.md)** — hierarchical composition, freeze/thaw, subgraph checkpoints
11. **[Multi-GPU Training](https://github.com/fab2s/floDl/blob/main/docs/tutorials/11-multi-gpu.md)** — Ddp::setup, El Che, auto-balancing, DataLoader integration
12. **[DDP Builder](https://github.com/fab2s/floDl/blob/main/docs/tutorials/12-async-ddp.md)** — thread-per-GPU, Local SGD, A/B testable backends
13. **[Data Loading](https://github.com/fab2s/floDl/blob/main/docs/tutorials/13-data-loading.md)** — DataLoader, resident/streaming modes, VRAM-aware prefetch, DDP integration

### Examples

- [`quickstart`](https://github.com/fab2s/floDl/tree/main/flodl/examples/quickstart/) — build, train, and monitor a model with residual connections
- [`sine_wave`](https://github.com/fab2s/floDl/tree/main/flodl/examples/sine_wave/) — sine regression with monitor, checkpoint round-trip
- [`mixed_precision`](https://github.com/fab2s/floDl/tree/main/flodl/examples/mixed_precision/) — float16 training with `GradScaler`
- [`transfer_learning`](https://github.com/fab2s/floDl/tree/main/flodl/examples/transfer_learning/) — checkpoint, partial load, freeze, fine-tune
- [`schedulers`](https://github.com/fab2s/floDl/tree/main/flodl/examples/schedulers/) — warmup + cosine + plateau composition
- [`observation`](https://github.com/fab2s/floDl/tree/main/flodl/examples/observation/) — collect, flush, trend queries, early stopping
- [`showcase`](https://github.com/fab2s/floDl/tree/main/flodl/examples/showcase/) — every graph builder method in one graph

### Porting from PyTorch

- **[Porting Guide](https://github.com/fab2s/floDl/blob/main/docs/porting.md)** — module mapping, FlowBuilder patterns, training loop translation
- **[AI-assisted porting](https://github.com/fab2s/floDl/tree/main/ai/skills/port/)** — point any AI coding assistant at the skill guide for automated translation. With Claude Code: `/port my_model.py`
- **`fdl api-ref`** — generate a structured API reference for your flodl version. Used by AI tools and useful on its own.

### Architecture

```
+-----------------------------------------------------------+
| User Code / Model Definitions |
+-----------------------------------------------------------+
| monitor/ ETA, resource tracking, live web dashboard |
+-----------------------------------------------------------+
| graph/ Fluent builder, graph tree, execution, DOT/SVG |
+-----------------------------------------------------------+
| data/ DataLoader, resident/streaming, prefetch |
+-----------------------------------------------------------+
| nn/ Modules, losses, optimizers, DDP, NCCL |
+-----------------------------------------------------------+
| autograd/ Reverse-mode AD, gradient tracking |
+-----------------------------------------------------------+
| tensor/ Owned tensors with Drop, CPU + CUDA |
+-----------------------------------------------------------+
| flodl-sys FFI bindings to libtorch C++ shim |
+-----------------------------------------------------------+
| libtorch / CUDA / NCCL |
+-----------------------------------------------------------+
```

## Story

floDl started as a question: what would a deep learning framework look like
if you designed it around Rust's ownership model instead of fighting a garbage
collector?

An [earlier attempt in Go](https://github.com/fab2s/goDl) proved the
architecture — the graph builder, the module system, the observation engine —
but hit a wall: Go's GC cannot manage GPU memory deterministically. That
required building five layers of memory management infrastructure on top of
the language, not with it.

Rust solved this at the language level. `impl Drop for Tensor` replaced
hundreds of lines of lifecycle management. The graph builder, module
composition, and design philosophy carried forward; the memory fights didn't.

## License

floDl is open-sourced software licensed under the [MIT license](https://github.com/fab2s/floDl/blob/main/LICENSE).