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https://github.com/facebookexperimental/starlark-rust

A Rust implementation of the Starlark language
https://github.com/facebookexperimental/starlark-rust

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A Rust implementation of the Starlark language

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README

        

# Starlark in Rust

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There are several copies of this repo on GitHub,
[facebook/starlark-rust](https://github.com/facebook/starlark-rust) is the
canonical one.

This project provides a Rust implementation of the
[Starlark language](https://github.com/bazelbuild/starlark/blob/master/spec.md).
Starlark (formerly codenamed Skylark) is a deterministic language inspired by
Python3, used for configuration in the build systems
[Bazel](https://bazel.build), [Buck](https://buck.build) and
[Buck2](https://buck2.build), of which Buck2 depends on this library. This
project was originally developed
[in this repo](https://github.com/google/starlark-rust), which contains a more
extensive history.

There are at least three implementations of Starlark,
[one in Java](https://github.com/bazelbuild/starlark),
[one in Go](https://github.com/google/starlark-go), and this one in Rust. We
mostly follow the Starlark standard. If you are interested in trying out Rust
Starlark, you can clone this repo and run:

```shell
$ curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
$ cargo run
$> 1+2
3
```

This project was started by
[Damien Martin-Guillerez](https://github.com/damienmg). Version 0.4.0 of this
library changed ownership [from Google](https://github.com/google/starlark-rust)
to Facebook.

## Learn More

Read
[this blog post](https://developers.facebook.com/blog/post/2021/04/08/rust-starlark-library/)
for an overview of the library, the reasons behind Starlark, and how it might
fit in to your project. There is also a
[2 minute introductory video](https://www.youtube.com/watch?v=3kHER3KIPj4).

## Features

This project features:

- Easy interoperability between Rust types and Starlark.
- Rust-friendly types, so frozen values are `Send`/`Sync`, while non-frozen
values aren't.
- [Garbage collected](docs/gc.md) values allocated on [a heap](docs/heaps.md).
- Optional runtime-checked [types](docs/types.md).
- A linter, to detect code issues in Starlark.
- IDE integration in the form of
[LSP](https://microsoft.github.io/language-server-protocol/).
- Extensive testing, including
[fuzz testing](https://github.com/google/oss-fuzz/tree/master/projects/starlark-rust).
- [DAP](https://microsoft.github.io/debug-adapter-protocol/) support.

This project also has three non-goals:

- We do _not_ aim for API stability between releases, preferring to iterate
quickly and refine the API as much as possible. But we do
[follow SemVer](https://doc.rust-lang.org/cargo/reference/semver.html).
- We do _not_ aim for minimal dependencies, preferring to keep one package with
lots of power. But if some dependencies prove tricky, we might add feature
flags.

## Components

There are six components:

- `starlark_derive`, a proc-macro crate that defines the necessary macros for
Starlark. This library is a dependency of `starlark` the library, which
reexports all the relevant pieces, and should not be used directly.
- `starlark_map`, a library with memory-efficient ordered/unordered maps/sets
and various other data structures useful in Starlark.
- `starlark_syntax`, a library with the AST of Starlark and parsing functions.
Only use if you want to manipulate the AST directly.
- `starlark` the main library, with evaluator, standard library, debugger
support and lots of other pieces. Projects wishing to embed Starlark in their
environment (with additional types, library functions and features) will make
use of this library. This library reexports the relevant pieces of
`starlark_derive`, `starlark_map` and most of `starlark_syntax`.
- `starlark_lsp`, a library providing an
[LSP](https://microsoft.github.io/language-server-protocol/).
- `starlark_bin` the binary, which provides interactive evaluation, IDE features
and linter, exposed through a command line. Useful if you want to use vanilla
Starlark (but if you do, consider Python3 instead) or as a test-bed for
experimenting. Most projects will end up implementing some of this
functionality themselves over the `starlark` and `starlark_lsp` libraries,
incorporating their specific extra types etc.

In particular the `starlark_bin` binary _can_ be effectively used as a linter.
But for the REPL, evaluator and IDE features the `starlark_bin` binary is only
aware of standard Starlark. Most Starlark embeddings supply extra functions and
data types to work with domain-specific concerns, and the lack of these bindings
will cause the REPL/evaluator to fail if they are used, and will give a subpar
IDE experience. In most cases you should write your own binary depending on the
`starlark` library, integrating your domain-specific pieces, and then using the
bundled LSP functions to produce your own IDE/REPL/evaluator on top of those.
You should still be able to use the [VS Code extension](vscode/README.md).

## Compatibility

In this section we outline where we don't comply with the
[Starlark spec](https://github.com/bazelbuild/starlark/blob/master/spec.md).

- We have plenty of extensions, e.g. type annotations, recursion, top-level
`for`.
- We don't yet support later additions to Starlark, such as
[bytes](https://github.com/facebook/starlark-rust/issues/4).
- In some cases creating circular data structures may lead to stack overflows.

## Making a release

1. Check the [GitHub Actions](https://github.com/facebook/starlark-rust/actions)
are green.
2. Update `CHANGELOG.md` with the changes since the last release.
[This link](https://github.com/facebook/starlark-rust/compare/v0.4.0...main)
can help (update to compare against the last release).
3. Update the version numbers of the two `Cargo.toml` files. Bump them by 0.0.1
if there are no incompatible changes, or 0.1.0 if there are. Bump the
dependency in `starlark` to point at the latest `starlark_derive` version.
4. Copy the files `CHANGELOG.md`, `LICENSE` and `README.md` into each
subdirectory.
5. Run `cargo publish --allow-dirty --dry-run`, then without the `--dry-run`, in
each of the component directories in the [order above](#components).
6. Create a
[GitHub release](https://github.com/facebook/starlark-rust/releases/new) with
`v0.X.Y`, using the `starlark` version as the name.

## License

Starlark Rust is Apache License, Version 2.0 licensed, as found in the
[LICENSE](LICENSE) file.