https://github.com/failedcode/gml-random-terrains
https://github.com/failedcode/gml-random-terrains
Last synced: 2 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/failedcode/gml-random-terrains
- Owner: FailedCode
- License: unlicense
- Created: 2020-05-21T13:27:08.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-05-21T13:30:25.000Z (about 6 years ago)
- Last Synced: 2025-02-28T15:30:44.699Z (over 1 year ago)
- Language: Game Maker Language
- Size: 19.5 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Random Terrains
DiamondSquare and SimplexNoise algorithms in GML.




DiamondSquare implementation based on code from [M. Jessup from stackoverflow.com](https://stackoverflow.com/questions/2755750/diamond-square-algorithm)
SimplexNoise implementation based on code from [Kurt Spencer](https://gist.github.com/KdotJPG/b1270127455a94ac5d19)