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https://github.com/fairygui/fairygui-threejs

A GUI Editor & framework for Three.js
https://github.com/fairygui/fairygui-threejs

fairygui gui-editor three-js threejs threejs-example

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A GUI Editor & framework for Three.js

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README

        

# FairyGUI-three

#### A GUI Editor&framework for Three.js ####

Official website: [www.fairygui.com](https://www.fairygui.com)

### Usage ###

Step 1, we use the editor to create the UI.

![](images/20200610-084916.png)

Step 2, we only need a little code to display it.

```javascript
import * as fgui from "fairygui-three";

var renderer;
var scene;
var view;

init();
animate();

function init() {
//THREE initialization code here

fgui.Stage.init(renderer, { screenMode:'horizontal' }); //screenMode is optional if you dont want to rotate the screen
fgui.Stage.scene = scene;

fgui.UIPackage.loadPackage('path/to/UI').then(()=> {
view = fgui.UIPackage.CreateObject('Basics', 'Main');
view.makeFullScreen();
fgui.GRoot.inst.addChild(view);
});
}

function animate() {

requestAnimationFrame( animate );

fgui.Stage.update();
renderer.render(scene, fgui.Stage.camera);
}
```

You should see [this](https://fairygui.com/threejs-demo/main/)

In the example above, an UI is created and displayed by an orthographic camera (fgui.Stage.camera) . It's easy to display UI by an specific perspective camera.

```javascript
import * as fgui from "fairygui-three";

var renderer;
var scene;
var camera;
var view;

init();
animate();

function init() {
//THREE initialization code here

camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;

fgui.Stage.init(renderer);
fgui.Stage.scene = scene;

fgui.UIPackage.loadPackage('path/to/UI').then(()=> {
view = fgui.UIPackage.CreateObject('3DInventory', 'Main');
view.displayObject.camera = camera;
view.displayObject.setLayer(0);

let container = new Group();
container.scale.set(0.5, 0.5, 0.5);
container.add(view.obj3D);
scene.add(container);
});
}

function animate() {

requestAnimationFrame( animate );

fgui.Stage.update();
renderer.render(scene, camera);
}
```

You should see [this](https://fairygui.com/threejs-demo/3d/)

If a perspective camera is using for all UI,

```javascript
Stage.init(renderer, { defaultLayer:0 });
Stage.camera = yourCamera;
```

# License
MIT