https://github.com/falinor/global-game-jam-2016
This is the project my team and I made during the Global Game Jam 2016 edition!
https://github.com/falinor/global-game-jam-2016
Last synced: 5 months ago
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This is the project my team and I made during the Global Game Jam 2016 edition!
- Host: GitHub
- URL: https://github.com/falinor/global-game-jam-2016
- Owner: Falinor
- Created: 2016-01-31T21:46:58.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2016-02-01T13:41:06.000Z (over 10 years ago)
- Last Synced: 2025-01-24T10:31:57.540Z (over 1 year ago)
- Size: 4.88 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Global Game Jam 2016
This is the project my team and I made during the Global Game Jam 2016 edition!
Our game is called **Notice me N'Masha !**
It is available on [Global Game Jam website](http://globalgamejam.org/2016/games/notice-me-nmasha).
## Synopsis
In the kingdom of Mach'Mbr, the four Magelords Monk (Standing for earthbound wisdom), Usur (Red burning violence), Lacom (The dark night) and Odh (The bright day) face each others to death during the ceremony of the temple Eup'Lu in hope to be recognized and be favored by the great godess N'Mash.
## Gameplay
Notice me N'Masha is a Free for all Towerfall like game, built with Unity. From 2 to 4 players, the character you control goes through cycles of attacks without you having a control over it.
The only thing you can do (beside moving, jumping and aiming like you're gonna get killed in one hit, which is what is gonna happen) is changing which cycle you're using. You have basically one short range cycle and one long range cycle with each having 3 attacks. Additionally, you get a third cycle that will charge a unique LD Event.
It is up to you to figure each attack out, but here are two quick tips : Melee attacks reflect ranged attacks, and each attack has its own uniqueness.
Hope you enjoy our game.
## Credits
**Lead game design**: Mégane Cortès, Théo Ziakovic
**Game design**: Emmanuelle Kaztelan, Pauline Mauny, Guillaume Ledoux
**Lead Programer**: Quentin Malherbe
**Programer**: Andrea Gueugnaut (myself)
**Graphists** : Pauline Mauny, Emmanuelle Kaztelan, Nicolas Systermans
**Level Design** : Guillaume Ledoux
**Sound Design** : Emmanuelle Kaztelan
Special thanks to the whole staff here at **ESGI** and **ICAN**'s GGJ site.