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https://github.com/far-beyond-dev/horizon-community-edition

An easily scalable game server implemented in Rust, and compatible with many popular game engines
https://github.com/far-beyond-dev/horizon-community-edition

bevy game godot o3de performance rust scalable self-hosted server ue5 unity

Last synced: 28 days ago
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An easily scalable game server implemented in Rust, and compatible with many popular game engines

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README

        

### Building and running your application

When you're ready, start your application by running:
`docker compose up --build`.

Your application will be available at http://localhost:3000.

### Deploying your application to the cloud

First, build your image, e.g.: `docker build -t myapp .`.
If your cloud uses a different CPU architecture than your development
machine (e.g., you are on a Mac M1 and your cloud provider is amd64),
you'll want to build the image for that platform, e.g.:
`docker build --platform=linux/amd64 -t myapp .`.

Then, push it to your registry, e.g. `docker push myregistry.com/myapp`.

Consult Docker's [getting started](https://docs.docker.com/go/get-started-sharing/)
docs for more detail on building and pushing.

### References
* [Docker's Rust guide](https://docs.docker.com/language/rust/)