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https://github.com/favreau/Sol-R
Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
https://github.com/favreau/Sol-R
3d 3d-graphics-engine cuda gpgpu gpu-acceleration gpu-computing graphics-engine interactive opencl path-tracing pathtracing ray-tracing raytracer raytracing raytracing-engine realtime-rendering rendering science virtual-reality vr
Last synced: about 1 month ago
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Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
- Host: GitHub
- URL: https://github.com/favreau/Sol-R
- Owner: favreau
- License: gpl-2.0
- Fork: true (cyrillefavreau/Sol-R)
- Created: 2017-07-16T09:09:04.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2024-06-19T11:53:57.000Z (6 months ago)
- Last Synced: 2024-08-02T13:30:28.384Z (4 months ago)
- Topics: 3d, 3d-graphics-engine, cuda, gpgpu, gpu-acceleration, gpu-computing, graphics-engine, interactive, opencl, path-tracing, pathtracing, ray-tracing, raytracer, raytracing, raytracing-engine, realtime-rendering, rendering, science, virtual-reality, vr
- Language: C++
- Homepage: http://cudaopencl.blogspot.com/
- Size: 22 MB
- Stars: 306
- Watchers: 21
- Forks: 14
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
[![Build Status](https://travis-ci.org/favreau/Sol-R.svg?branch=master)](https://travis-ci.org/favreau/Sol-R)
# Welcome to Sol-R, the Speed Of Light Ray-tracer
## Big news: Sol-R goes Quantum!
Sol-R becomes Quantum of Sol-R, thanks to the use of a Quantum Physics based random generation device. Unfortunately, the API to access the random number generator is not open-source but if you buy the [ID Quantique QRng](https://www.idquantique.com/random-number-generation/overview/) device, you will simply need to modify the *_getFloats* implementation of the [RandomGenerator](./solr/engines/random/RandomGenerator.h) class, and I can tell you that it's pretty straight forward! You will also need to add set the _SOLR_RANDOM_DEVICE_ENABLED_ cmake option to _ON_ before configuring the project.
![Sol-R_001](doc/images/Sol-R_001.png)
## Note about the Blue Brain BioExplorer, a Sol-R sequel
If you like Sol-R, but you think it's now getting a bit old, you will love my new open-source, the [Blue Brain BioExplorer](https://github.com/BlueBrain/BioExplorer). Check-it out and star the GitHub Repository to support the project.
## Introduction
Sol-R is a CUDA/OpenCL-based realtime ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices.
Sol-R was used by the Interactive Molecular Visualizer project (http://www.molecular-visualization.com)A number of videos can be found on my [Youtube channel](https://www.youtube.com/user/CyrilleOnDrums).
Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during week-ends, meaning that it's probably not the best quality ever ;-)
The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any literature about ray-tracing, but more on a naive approach of what rays could be used for. A simple engine that could produce cool images interactively.
Take it for what it is! Sol-R is a lot of fun to play with if you like coding computer generated images.
May the fun continue with your contributions! :)
```
usage: solrViewer
```![Sol-R_002](doc/images/Sol-R_002.png)
## Prerequeries
### Mandatory
- CMake 3.5
- Glew 2.x
- Glut 3.7
- Cuda 8.0 or OpenCL 1.2### Optional
- Kinect SDK 1.8
- Oculus Rift DK1 SDK 0.2.5
- Sixense SDK
- Leap SDK 3.2.0## Build from source
```
mkdir Build
cd Build
cmake .. -DCMAKE_PREFIX_PATH=
make install
```
Note that the installation process with deploy extra files that are needed by the Sol-R viewer. Typically, textures, environment maps and OpenCL kernels. Therefore, it is required to run the solrViewer application from the installation folder.## Run
```
/bin/solrViewer
```### Selecting CUDA or OpenCL
By default, the OpenCL engine is selected but this can be changed by modifying the SOLR_ENGINE option, using either ccmake or the following cmake option:
```
cmake .. -DSOLR_ENGINE:STRING=CUDA
```Optional dependencies can be activated using the following cmake options:
```
cmake .. -DSOLR_KINECT_ENABLED=ON -DSOLR_OCULUS_ENABLED=ON -DSOLR_SIXENSE_ENABLED -DSOLR_LEAPMOTION_ENABLED=ON
```### Supported platforms
Sol-R has currently been tested on:
- Windows 7 with Visual Studio 2015 Community edition
- Mac OS X Sierra 10.12.15
- Ubuntu 20.04