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https://github.com/fbast/reflexityai
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
https://github.com/fbast/reflexityai
artificial-intelligence csharp game-development gamedev-library nodal unity unity-asset unity-plugin unity3d utility-based-ai xnode
Last synced: 5 days ago
JSON representation
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
- Host: GitHub
- URL: https://github.com/fbast/reflexityai
- Owner: FBast
- License: mit
- Created: 2019-01-24T19:49:22.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2024-02-08T14:03:57.000Z (11 months ago)
- Last Synced: 2024-12-18T04:08:24.413Z (5 days ago)
- Topics: artificial-intelligence, csharp, game-development, gamedev-library, nodal, unity, unity-asset, unity-plugin, unity3d, utility-based-ai, xnode
- Language: C#
- Homepage:
- Size: 37 MB
- Stars: 203
- Watchers: 13
- Forks: 23
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
***This plugin is still in alpha and should not be used in production ready game***
**This framework allow you to design an Utility AI using a node graph editor provided by xNode. It is a free asset, implementation of the DILL design pattern and compatible with the Unity Engine.
If you found any bugs or have any requested features please use the Issues tab.**Check the wiki for in depth informations !
As example, this is a tank arena game using Unity assets and the ReflexityAI framework in order to create an AI tournament among my students :
![Screenshot_195](https://user-images.githubusercontent.com/19430411/67150526-bec50d00-f2b8-11e9-9b88-8d41fe932948.png)