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https://github.com/federico-terzi/modulo
Basic Cross-platform GUI Toolkit for Any Language
https://github.com/federico-terzi/modulo
Last synced: 1 day ago
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Basic Cross-platform GUI Toolkit for Any Language
- Host: GitHub
- URL: https://github.com/federico-terzi/modulo
- Owner: federico-terzi
- License: gpl-3.0
- Created: 2020-07-16T16:48:16.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2021-05-11T18:27:23.000Z (over 3 years ago)
- Last Synced: 2024-08-13T07:15:45.938Z (3 months ago)
- Language: Rust
- Homepage:
- Size: 243 KB
- Stars: 93
- Watchers: 4
- Forks: 5
- Open Issues: 8
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- jimsghstars - federico-terzi/modulo - Basic Cross-platform GUI Toolkit for Any Language (Rust)
README
# modulo
> A (very) basic Cross-platform GUI Toolkit for Any Language
Modulo is a simple, distributable binary that can be used to generate a variety of native GUI dialogs with ease:
macOS | Linux | Windows
:-------------------------:|:-------------------------:|:-------------------------:
![](/images/macform.png) | ![](/images/linuxform.png) | ![](/images/winform.png)## Table of Contents
* [Installation](#installation)
* [Windows](#windows)
* [macOS](#macos)
* [Linux](#linux)
* [Getting Started](#getting-started)
* [Technology](#technology)## Installation
modulo is still in its early days, so some of the details are work in progress.
### Windows
#### espanso users
If you use modulo as part of espanso, it's shipped by default with it since version 0.7.0.
#### Prebuilt release
For Windows x64 systems, you can find the prebuilt `modulo-win.exe` in the [Releases](https://github.com/federico-terzi/modulo/releases) page.
While you can simply download it in your favourite location, if you use modulo as part of espanso you should:
* Rename the executable from `modulo-win.exe` to `modulo.exe`
* Move it to a persistent location, such as `C:\modulo\modulo.exe`
* Add that location (`C:\modulo`) to the PATH environment variable.**modulo also requires [Visual C++ Redistributable 2019](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) to run.**
#### Compile from source
To compile modulo on Windows, you need a recend Rust compiler, the MSVC C++ compiler and the LLVM compiler.
TODO
### macOS
#### espanso users
If you use modulo as part of espanso and used Homebrew to install it, modulo is automatically included since version 0.7.0.
#### Prebuilt release
For x64 macOS systems, you can find the prebuilt `modulo-mac` in the [Releases](https://github.com/federico-terzi/modulo/releases) page.
While you can simply download it in your favourite location, if you use modulo as part of espanso you should:
* Rename the executable from `modulo-mac` to `modulo`
* Place it in `/usr/local/bin`#### Compile from source
Compiling from source on macOS requires a few steps:
1. Download the [wxWidgets source archive](https://www.wxwidgets.org/downloads/)
2. Extract the content of the archive in a known directory, such as `$USER/wxWidgets`.
3. Open a terminal, cd into the wxWidgets directory and type the follwing commands:```
mkdir build-cocoa
cd build-cocoa
../configure --disable-shared --enable-macosx_arch=x86_64
make -j6
```4. Install LLVM using Homebrew with: `brew install llvm`
5. Now open the `modulo` project directory in the Terminal and compile with: `WXMAC=$USER/wxWidgets cargo build --release`
6. You will find the compiled binary in the `target/release` directory.
### Linux
#### AppImage
On Linux the easiest way to use modulo is the offical AppImage, that you can find in the [Releases](https://github.com/federico-terzi/modulo/releases) page.
#### Compile from sourceCompiling modulo is not too difficult, but requires many tools so it's highly suggested to use the AppImage instead. If you still want to compile it:
1. Install the wxWidgets development packages for you platform, the Clang compiler and the Rust compiler. On Ubuntu/Debian, they can be installed with: `sudo apt install clang libwxgtk3.0-0v5 libwxgtk3.0-dev build-essential`.
2. In the project directory run: `cargo build --release`.
3. You will find the compiled binary in the `target/release` directory.## Getting started
### Creating a Form
There are a variety of built-in dialogs that can be customized by feeding modulo with YAML (or JSON) descriptors:
1. Create a `form.yml` file with the following content:
```yaml
layout: |
Hey {{name}},
This form is built with modulo!
```2. Invoke `modulo` with the command:
```
modulo form -i form.yml
```3. The dialog will appear:
![Example](images/example1.png)
4. After clicking on `Submit` (or pressing CTRL+Enter), modulo will return to the `STDOUT` the values as JSON:
```json
{"name":"John"}
```This was a very simple example to get you started, but its only the tip of the iceberg!
### Technology
Modulo is written in Rust and uses the [wxWidgets](https://www.wxwidgets.org/) GUI toolkit under the hoods. This allows modulo to use platform-specific controls that feel, look and behave much better than other solutions based on emulation (such as web-based technologies as Electron), with the additional benefit of a very small final size.
More info coming soon...