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https://github.com/fengari-lua/fengari
🌙 φεγγάρι - The Lua VM written in JS ES6 for Node and the browser
https://github.com/fengari-lua/fengari
es6 fengari javascript lua lua-vm vm
Last synced: 25 days ago
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🌙 φεγγάρι - The Lua VM written in JS ES6 for Node and the browser
- Host: GitHub
- URL: https://github.com/fengari-lua/fengari
- Owner: fengari-lua
- License: mit
- Created: 2017-02-01T09:22:59.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2023-04-28T04:00:42.000Z (over 1 year ago)
- Last Synced: 2024-10-01T16:04:27.386Z (about 1 month ago)
- Topics: es6, fengari, javascript, lua, lua-vm, vm
- Language: JavaScript
- Homepage:
- Size: 2.81 MB
- Stars: 1,801
- Watchers: 59
- Forks: 64
- Open Issues: 22
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-javascript - fengari - The Lua VM written in JS ES6 for Node and the browser (Packages)
- awesome-javascript - fengari - The Lua VM written in JS ES6 for Node and the browser (Packages)
README
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# Fengari
🌙 φεγγάρι - The Lua VM written in JS ES6 for Node and the browser
This repository contains the core fengari code (which is a port of the Lua C library) which includes parser, virtual machine and base libraries.
However it is rare to use this repository directly.- To use fengari in a web browser as easily as you might use JavaScript, see [fengari-web](https://github.com/fengari-lua/fengari-web)
- [fengari-interop](https://github.com/fengari-lua/fengari-interop) is a lua library that makes interoperating with JavaScript objects simple, it is already included in fengari-web.
- For a clone of the `lua` command line tool, but running under node.js, see [fengari-node-cli](https://github.com/fengari-lua/fengari-node-cli)### The JS API
Once you've loaded fengari, you can use the JS API:
```js
const luaconf = fengari.luaconf;
const lua = fengari.lua;
const lauxlib = fengari.lauxlib;
const lualib = fengari.lualib;const L = lauxlib.luaL_newstate();
lualib.luaL_openlibs(L);
lua.lua_pushliteral(L, "hello world!");
```The JS API is exactly the same as the C API so `fengari.lua` exposes the same constants and functions as `lua.h`, `fengari.lauxlib` the same as `lauxlib.h` and `fengari.lualib` the same as `lualib.h`. If you're unfamiliar with the C API, you can take a look at [the manual](http://www.lua.org/manual/5.3/manual.html#4).
## Semantics
Fengari implements Lua 5.3 semantics and will hopefully follow future Lua releases. If you find any noticeable difference between Fengari and Lua's behaviours, please [report it](https://github.com/fengari-lua/fengari/issues).
### Strings
Lua strings are 8-bits clean and can embed `\0`. Which means that invalid UTF-8/16 strings are valid Lua strings. Lua functions like `string.dump` even use strings as a way of storing binary data.
To address that issue, Fengari uses [`Uint8Array`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array) objects containing the raw bytes to implement lua strings. To push a JS string on the stack you can use `lua_pushliteral` which will convert it to an array of bytes before pushing it. To get a Lua string on the stack as a JS string you can use `lua_tojsstring` which will attempt to convert it to a UTF-16 JS string. The latter won't give you what you expect if the Lua string is not a valid UTF-16 sequence. You can also convert strings with `luastring_of`, `to_luastring`, `to_jsstring` and `to_uristring`.
### Integers
The JS number type is always a double, and hence cannot accurately represent integers with more than 53 bits. As such, we've taken the route of a rarely used define (`LUA_INT_TYPE=LUA_INT_LONG`) in the PUC-Rio sources, where floats are doubles, but integers are 32 bits.
### `require` and `package.loadlib`
In the browser `require` and `package.loadlib` try to find a file by making synchronous XHR requests.
`require` has been extended to allow searchers to yield.
### _Missing_ features
- `lua_gc`/`collectgarbage`: Fengari relies on the JS garbage collector and does not implement its own.
- The following functions are only available in Node:
- The entire `io` lib
- `os.remove`
- `os.rename`
- `os.tmpname`
- `os.execute`
- `debug.debug()` doesn't work from web workers due to lack of a method to get synchronous user input
- [Weak tables](http://www.lua.org/manual/5.3/manual.html#2.5.2)
- `__gc` metamethods### _Differences_
- `package.jspath` instead of `package.cpath`
- `LUA_JSPATH_DEFAULT` instead of `LUA_CPATH_DEFAULT` (and contains .js extensions rather than .so or .dll extensions)
- `lua_tointegerx` and `lua_tonumberx` do not have out-parameters indicating conversion success. Instead, ``false`` is returned when conversion fails.
- `luaL_execresult` takes an extra argument: an error object. The error object should have fields `status`, `signal` and `errno`.
- `luaL_fileresult` takes an extra argument: an error object. The error object should have a field `errno`.### Configuring
Some luaconf options can be chosen at library load time. Fengari looks for `process.env.FENGARICONF` and if it exists, parses it as a JSON string.
## Extensions
### `dv = lua_todataview(L, idx)`
Equivalent to `lua_tolstring` but returns a [`DataView`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/DataView) instead of a string.
### `lua_pushjsfunction(L, func)`
Alias for `lua_pushcfunction`.
### `lua_pushjsclosure(L, func, n)`
Alias for `lua_pushcclosure`.
### `lua_atnativeerror(L, func)`
Sets a function to be called if a native JavaScript error is thrown across a lua pcall.
The function will be run as if it were a message handler (see https://www.lua.org/manual/5.3/manual.html#2.3).
The current message handler will be run after the native error handler returns.### `b = lua_isproxy(p, L)`
Returns a boolean `b` indicating whether `p` is a proxy (See `lua_toproxy`).
If `L` is non-null, only returns `true` if `p` belongs to the same global state.### `p = lua_toproxy(L, idx)`
Returns a JavaScript object `p` that holds a reference to the lua value at the stack index `idx`.
This object can be called with a lua_State to push the value onto that state's stack.This example would be an inefficient way to write `lua_pushvalue(L, 1)`:
```js
var p = lua_toproxy(L, 1);
p(L);
```### `fengari` library
A library containing metadata about the fengari release.
- `AUTHORS`
- `COPYRIGHT`
- `RELEASE`
- `VERSION`
- `VERSION_MAJOR`
- `VERSION_MINOR`
- `VERSION_NUM`
- `VERSION_RELEASE`This library is automatically loaded by `luaL_openlibs` into the global `"fengari"`.
## NYI
- `io.input()`: partially implemented
- `io.lines()`
- `io.open()`
- `io.output()`: partially implemented
- `io.popen()`
- `io.read()`
- `io.tmpfile()`
- `file:lines()`
- `file:read()`
- `file:setvbuf()`
- `file:__gc()`## References
- [Source code for Lua 5.3](lua.org/source/5.3/)
- [Lua 5.2 Bytecode and Virtual Machine](http://files.catwell.info/misc/mirror/lua-5.2-bytecode-vm-dirk-laurie/lua52vm.html)
- [Lua 5.3 Bytecode Reference](http://the-ravi-programming-language.readthedocs.io/en/latest/lua_bytecode_reference.html)
- [A No-Frills Introduction to Lua 5.1 VM Instructions](http://luaforge.net/docman/83/98/ANoFrillsIntroToLua51VMInstructions.pdf)