Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/ff-plugins-active/extendedvars

UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.
https://github.com/ff-plugins-active/extendedvars

bitmap bytes color font runtime string texture ue5 ue5-plugin ui widget

Last synced: about 2 months ago
JSON representation

UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.

Awesome Lists containing this project

README

        

# ExtendedVars

# RELATED PROJECTS
https://github.com/FF-Projects-UE/PDF_Reader

https://github.com/FF-Projects-UE/UE_LibHaru

# TARGET PLATFORM
* It works all platforms which Unreal support. But we don't have Apple Mac computers. So, you have to create your own binaries for Apple ecosystem.

#FEATURES
* Android Path Helper: It gives real absolute path of file on Android.

* Runtime Font Loading: It is a container of UFont pointer. Because we have to release it and UFontFace when we want to close game.

* Runtime Font Release: You have to release your runtime imported fonts after closing your game to prevent GC issues.

* Export Texture2D As Bitmap

* Widget To Texture Render Target 2D

* Texture2D To Colors Array

* and other conversion functions about math and bytes.

# REFERANCES
* Runtime Font Loading and Releasing

https://forums.unrealengine.com/t/how-do-you-dynamically-create-a-ufont-at-runtime-in-c/405643/5