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https://github.com/ff-plugins-active/meshoperations
UE5 runtime static mesh process functions such as delete empty roots and parents, rename object, create objects with name
https://github.com/ff-plugins-active/meshoperations
cad mesh optimization procedural static ue5 unreal unreal-engine unreal-engine-5 unreal-plugin
Last synced: about 1 month ago
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UE5 runtime static mesh process functions such as delete empty roots and parents, rename object, create objects with name
- Host: GitHub
- URL: https://github.com/ff-plugins-active/meshoperations
- Owner: FF-Plugins-Active
- Created: 2022-01-19T14:10:58.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2024-11-26T21:24:59.000Z (about 2 months ago)
- Last Synced: 2024-11-26T22:27:24.897Z (about 2 months ago)
- Topics: cad, mesh, optimization, procedural, static, ue5, unreal, unreal-engine, unreal-engine-5, unreal-plugin
- Language: C++
- Homepage:
- Size: 65.7 MB
- Stars: 32
- Watchers: 1
- Forks: 4
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# MeshOperations
Editable mesh component deprecated at UE5 and most of geometry script functions are editor only.
For this reason, we created a new plugin for runtime pivot operations.
You can mail us to reach it.--------------------------------------------------------------------------------------------
- Add Scene Component with Name
- Add Static Mesh Component with Name
- Add Procedural Mesh Component with Name
- Create Procedural Mesh from Static Mesh
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- Get Class Name
- Get Object Name of Packaged Build
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- Optimize Assembly Center
- Optimize Assembly Height
- Record Transforms
- Delete Empty Roots
- Delete Empty Parents Recursive
- Rename Object
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PLATFORM SUPPORT:
- Plugin is for UE5 and Windows platform. We didn't try other platforms.CONTRIBUTIONS:
- If you know better approaches feel free to give pull requests. We will appreciate (or even pay) for your contributions.