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https://github.com/ff-plugins-active/meshoperations

UE5 runtime static mesh process functions such as delete empty roots and parents, rename object, create objects with name
https://github.com/ff-plugins-active/meshoperations

cad mesh optimization procedural static ue5 unreal unreal-engine unreal-engine-5 unreal-plugin

Last synced: about 1 month ago
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UE5 runtime static mesh process functions such as delete empty roots and parents, rename object, create objects with name

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README

        

# MeshOperations

Editable mesh component deprecated at UE5 and most of geometry script functions are editor only.
For this reason, we created a new plugin for runtime pivot operations.
You can mail us to reach it.

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- Add Scene Component with Name
- Add Static Mesh Component with Name
- Add Procedural Mesh Component with Name
- Create Procedural Mesh from Static Mesh
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- Get Class Name
- Get Object Name of Packaged Build
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- Optimize Assembly Center
- Optimize Assembly Height
- Record Transforms
- Delete Empty Roots
- Delete Empty Parents Recursive
- Rename Object
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PLATFORM SUPPORT:
- Plugin is for UE5 and Windows platform. We didn't try other platforms.

CONTRIBUTIONS:
- If you know better approaches feel free to give pull requests. We will appreciate (or even pay) for your contributions.