https://github.com/fhstp/unity-apply-material-all
A Unity editor utility for applying a material to all GameObjects in a hierarchy
https://github.com/fhstp/unity-apply-material-all
editor material package quality-of-life unity unity3d utility
Last synced: 2 months ago
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A Unity editor utility for applying a material to all GameObjects in a hierarchy
- Host: GitHub
- URL: https://github.com/fhstp/unity-apply-material-all
- Owner: fhstp
- License: unlicense
- Created: 2024-11-05T14:30:03.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2024-12-10T07:23:54.000Z (10 months ago)
- Last Synced: 2025-07-26T17:01:28.503Z (2 months ago)
- Topics: editor, material, package, quality-of-life, unity, unity3d, utility
- Language: C#
- Homepage:
- Size: 126 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
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README
# unity-apply-material-all

[](https://github.com/semantic-release/semantic-release)
[](https://openupm.com/packages/at.ac.fhstp.apply-material-all/)A Unity editor utility for applying a material to all GameObjects in a hierarchy
## Usage
Hold `Alt` while dragging a material onto a game object to apply the material to the game object as well as all its children. This will replace all `MeshRenderer`s primary material.

## Installation
Install via openupm using
```sh
openupm add at.ac.fhstp.apply-material-all
```