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https://github.com/fielding/blox
Tetris
https://github.com/fielding/blox
Last synced: 10 days ago
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Tetris
- Host: GitHub
- URL: https://github.com/fielding/blox
- Owner: fielding
- Created: 2013-03-15T08:43:38.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2016-05-18T01:51:22.000Z (over 8 years ago)
- Last Synced: 2024-04-09T18:24:52.354Z (7 months ago)
- Language: C++
- Size: 22.8 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Blox
A tetronimo game## Game Play
### Features
* Lock Delay (non-infinity)
* DAS (Delayed Auto Shift)
* SRS Rotation System### Scoring
#### Scoring Values Of Each MoveAwarded points are always a function of the current level. The scoring system is designed to reward advanced moves. For example, a Double is worth more than twice a Single.
ActionAwarded Points
Single100 * Level
Double300 * Level
Triple500 * Level
Tetris800 * Level
Back-to-Back BonusAction Total + (.5 * Action Total)
Soft Drop1 * n
Hard Drop 2 * m
* _Action Total equals the number of performed sequential moves._
* _n equals the number of lines you allow the Tetrimino to Soft Drop._
* _m equals the total distance of the Hard Drop._#### Line Clear Value Of Each Move
In order to advance a level, you must clear a certain number of lines. This line goal is determined by the current level. Each level has a goal equal to the level number * 5. For instance, level 1 takes 5 lines to complete, and, likewise, level 3 takes 15 lines to complete.
It is important to understand that certamin moves are worth more than the raw number of lines they clear. A double only clears two lines, but since the scoring system favors more difficult moves, a double awards 3 line clears toward your current goal.
ActionAwarded Line Clears
Single1
Double3
Triple5
Tetris8
Back-to-Back Bonus0.5 * Total Line Clears