https://github.com/figbug/heligoland
https://github.com/figbug/heligoland
Last synced: 5 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/figbug/heligoland
- Owner: FigBug
- License: mit
- Created: 2025-12-23T21:09:07.000Z (6 months ago)
- Default Branch: master
- Last Pushed: 2025-12-24T22:24:27.000Z (6 months ago)
- Last Synced: 2025-12-25T12:57:51.523Z (6 months ago)
- Language: C++
- Size: 5.08 MB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: Changelist.txt
- License: LICENSE.txt
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README
# Heligoland
A 4-player naval combat game built with raylib and C++.




## About
Heligoland is a local multiplayer battleship game where up to 4 players command warships in naval combat. Players without controllers are controlled by AI.
## Features
- 4-player local multiplayer with gamepad support
- AI opponents for empty player slots
- Realistic ship physics with throttle and rudder controls
- 4 turrets per ship with independent aiming and firing arcs
- Wind system affecting smoke and shell trajectories
- Damage system with visual smoke effects
- Explosion and water splash effects
- Bubble wake trails behind moving ships
## Controls
Each player uses a gamepad:
- **Left Stick Y** - Throttle (forward/reverse)
- **Left/Right Stick X or Triggers** - Rudder (turn left/right)
- **Right Stick** - Aim crosshair
- **Any Button** - Fire
Ships without a connected gamepad are controlled by AI.
## Gameplay
- Each ship has 1000 HP
- Shells deal 100 damage per hit
- Ship collisions deal damage based on impact speed
- Damaged ships lose up to 20% speed and turning ability
- Damaged ships emit smoke (more damage = more smoke)
- Last ship standing wins
## Building
### Requirements
- CMake 3.16 or higher
- C++17 compatible compiler
- raylib (included as submodule)
### Clone
```bash
git clone --recursive https://github.com/FigBug/Heligoland.git
cd Heligoland
```
### Build on macOS
```bash
cmake -B build
cmake --build build
open build/Heligoland.app
```
### Build on Windows
```bash
cmake -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config Release
build\Release\Heligoland.exe
```
### Build on Linux
```bash
sudo apt-get install libgl1-mesa-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build
./build/Heligoland
```
## Dependencies
- raylib (included as submodule in `modules/raylib`)
## License
MIT License