https://github.com/flame-engine/oxygen
A lightweight Entity Component System written in Dart.
https://github.com/flame-engine/oxygen
dart ecs entity-component-system flame flutter hacktoberfest
Last synced: 9 months ago
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A lightweight Entity Component System written in Dart.
- Host: GitHub
- URL: https://github.com/flame-engine/oxygen
- Owner: flame-engine
- License: mit
- Created: 2021-01-03T16:56:44.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2024-03-19T21:53:20.000Z (about 2 years ago)
- Last Synced: 2025-06-15T15:18:44.364Z (9 months ago)
- Topics: dart, ecs, entity-component-system, flame, flutter, hacktoberfest
- Language: Dart
- Homepage:
- Size: 74.2 KB
- Stars: 94
- Watchers: 10
- Forks: 12
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
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README
Oxygen
A lightweight Entity Component System framework written in Dart.
## About Oxygen
Oxygen is a lightweight Entity Component System framework written in Dart, with a focus on performance and ease of use. Oxygen is by design agnostic, and any game engine you want to use can be used with Oxygen.
## Goals
Oxygen is heavily inspired by [ECSY](https://ecsyjs.github.io/ecsy/), and because of that it shares the same design principals. The main goal for Oxygen is to be lightweight, performant and simple to use. With APIs that try and help you make good use of the ECS design pattern, without restricting you in building your logic.
## Documentation
See the [documentation](https://github.com/flame-engine/oxygen/blob/master/doc) for more information about how to work with Oxygen.
## Contributing
For contributing see our [Contributing guidelines](https://github.com/flame-engine/oxygen/blob/master/CONTRIBUTING.md). Please read this carefully as it will answer most of your contributing-related questions.
## Credits
- Inspired by [ecsy](https://ecsyjs.github.io/ecsy/)