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https://github.com/flbulgarelli/headbreaker

:jigsaw: :exploding_head: Jigsaw puzzles framework for JavaScript
https://github.com/flbulgarelli/headbreaker

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:jigsaw: :exploding_head: Jigsaw puzzles framework for JavaScript

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# 🧩 🤯 Headbreaker

> Jigsaw Puzzles Framework for JavaScript

`headbreaker` - a Spanish pun for _rompecabezas_ - is a JavaScript framework for building all kind of jigsaw puzzles.

## ☑️ Features

* 100% pure JavaScript
* Headless support domain-model
* Highly tested
* Customizable data-model
* Zero-dependencies - although Konva.js is used a a rendering backed, it is an optional dependency which can be replaced with custom code

## 📦 Installing

```bash
npm install --save headbreaker

# optional: manually add konva to your project if you want to use
# it as rendering backend
npm install --save konva
```

## ⏳ TL;DR sample

If you just want to see a - very basic - 2x2 puzzle in your web-browser, then create an HTML file with the following contents 😁:

```html



const autogen = new headbreaker.Canvas('puzzle', {
width: 800, height: 650,
pieceSize: 100, proximity: 20,
borderFill: 10, strokeWidth: 2, lineSoftness: 0.18,
});
autogen.autogenerate({
horizontalPiecesCount: 2,
verticalPiecesCount: 2,
metadata: [
{color: '#B83361'},
{color: '#B87D32'},
{color: '#A4C234'},
{color: '#37AB8C'}
]
});
autogen.draw();

```

And voilà! 🎊

![sample puzzle](https://raw.githubusercontent.com/flbulgarelli/headbreaker/master/docs/tldr_puzzle.png)

However, there is a lot more that `headbreaker` can do for you. These are some of its coolest features:

* Customizable pieces outlines
* Irregular pieces
* Image support
* Sound support
* Event system
* Automatic validation
* Data import and export

## 🏁 Quick start

`headbreaker` is a library which solves two different - but-related - problems:

* It implements a jigsaw-like data-structure, which can be used in tasks like modelling, traversing, importing and exporting and - of course - rendering. This data-structure is 100% pure JavaScript, with no dependencies, and can be used both in browsers and headless environments.
* It implements a simple and generic rendering system for the Web. `headbreaker` also ships a 100% functional [Konva.js](https://konvajs.org/)-based implementation, but you may want to develop and use your own implementation.

`headbreaker` is designed to be included and compiled in your project as a `node` module, but you can also import it directly in your static pages from [https://flbulgarelli.github.io/headbreaker/js/headbreaker.js](`https://flbulgarelli.github.io/headbreaker/js/headbreaker.js`).

### HTML Puzzle

```html


// ...and a script with the following code:
let dali = new Image();
dali.src = 'static/dali.jpg';
dali.onload = () => {
const canvas = new headbreaker.Canvas('my-canvas', {
width: 800, height: 800, image: dali
});
canvas.autogenerate();
canvas.shuffle(0.7);
canvas.draw();
}

```

`Canvas` is a visual representation of a `Puzzle` and as such, it mirrors many of the most
common `Puzzle` methods - see next section for more details. However, if you need to access
the associated `Puzzle` object, you can call `puzzle` accessor anytime:

```javascript
// create and configure the canvas
const canvas = new headbreaker.Canvas(...);
// ...

// now you can access and interact with the puzzle object
const puzzle = canvas.puzzle;
```

### Headless Puzzle

Headbreaker provides a `Puzzle` object which allows to fully manipulate its model and its individual `Piece`s. Since `Puzzle`s are not coupled
to any visual representation, it can be even loaded in headless environments, like in a `node` server:

```javascript
const headbreaker = require('headbreaker');

// Create a puzzle
const puzzle = new headbreaker.Puzzle();
puzzle
.newPiece({right: Tab})
.locateAt(0, 0);
puzzle
.newPiece({left: Slot, right: Tab})
.locateAt(3, 0);
puzzle
.newPiece({left: Slot, right: Tab, down: Slot})
.locateAt(6, 0);
puzzle
.newPiece({up: Tab})
.locateAt(6, 3);

// Connect puzzle's nearby pieces
puzzle.autoconnect();

// Translate puzzle
puzzle.translate(10, 10);

// Shuffle pieces
puzzle.shuffle(100, 100);

// Relocate pieces to fit into a bounding box
// while preserving their relative positions, if possible
puzzle.reframe(vector(0, 0), vector(20, 20));

// Directly manipulate pieces
const [a, b, c, d] = puzzle.pieces;

// Drag a piece 10 steps right and 5 steps down
a.drag(10, 5);

// Connect two pieces (if possible)
a.tryConnectWith(b);

// Add custom metadata to pieces
a.metadata.flavour = "chocolate";
a.metadata.sugar = true;
b.metadata.flavour = "chocolate";
b.metadata.sugar = false;

c.metadata.flavour = "vainilla";
c.metadata.sugar = false;
d.metadata.flavour = "vainilla";
d.metadata.sugar = true;

// Require pieces to match a given condition in
// order to be connected
puzzle.attachConnectionRequirement((one, other) => one.metadata.flavour === other.metadata.flavour);

// Alternatively, set individual requirements for horizontal
// and vertical connections
puzzle.attachVerticalConnectionRequirement((one, other) => one.metadata.flavour === other.metadata.flavour);
puzzle.attachHorizontalConnectionRequirement((one, other) => one.metadata.sugar !== other.metadata.sugar);

// Remove all - vertical and horizontal - connection requirements
puzzle.clearConnectionRequirements();

// Export and import puzzle
const dump = puzzle.export();
const otherPuzzle = headbreaker.Puzzle.import(dump);
```

## React Puzzle

> Check also [https://github.com/flbulgarelli/headbreaker-react-sample](https://github.com/flbulgarelli/headbreaker-react-sample)

```jsx
import { Canvas, painters } from 'headbreaker';
import { useEffect, useRef } from 'react';

function DemoPuzzle({ id }) {
const puzzleRef = useRef(null)

useEffect(() => {
const puzzle = puzzleRef.current
const canvas = new Canvas(puzzle.id, {
width: 800, height: 650,
pieceSize: 100, proximity: 20,
borderFill: 10, strokeWidth: 2, lineSoftness: 0.18,
painter: new painters.Konva() // <-- this is important. See https://github.com/flbulgarelli/headbreaker/issues/51
});

canvas.autogenerate({
horizontalPiecesCount: 2,
verticalPiecesCount: 2,
metadata: [
{ color: '#B83361' },
{ color: '#B87D32' },
{ color: '#A4C234' },
{ color: '#37AB8C' }
]
});

canvas.draw();
}, [])

return


}

export default function Home() {
return (

Headbreaker From React




)
}
```

## Vue Puzzle

> Check also [https://github.com/flbulgarelli/headbreaker-vue-sample](https://github.com/flbulgarelli/headbreaker-vue-sample)

```vue


Headbreaker from Vue


import headbreaker from 'headbreaker';

const drawPuzzle = () => {
const autogen = new headbreaker.Canvas('puzzle', {
width: 800,
height: 650,
pieceSize: 100,
proximity: 20,
borderFill: 10,
strokeWidth: 2,
lineSoftness: 0.18,
painter: new headbreaker.painters.Konva(),
});

autogen.autogenerate({
horizontalPiecesCount: 2,
verticalPiecesCount: 2,
metadata: [
{ color: '#B83361' },
{ color: '#B87D32' },
{ color: '#A4C234' },
{ color: '#37AB8C' },
],
});

autogen.draw();
};

export default {
mounted() {
drawPuzzle()
},
};

```

## 👀 Demo and API Docs

See [flbulgarelli.github.io/headbreaker](https://flbulgarelli.github.io/headbreaker/)

## ❓ Questions

Do you have any questions or doubts? Please feel free to check [the existing discussions](https://github.com/flbulgarelli/headbreaker/discussions) or open a new one 🙋.

## 🏗 Develop

```bash
# install project
$ npm install
# run tests
$ npm run test
# build whole project
$ npm run all
# start docs site locally
# requires mkdocs
$ mkdocs serve
```

## Contributors

* [@flbulgarelli](https://github.com/flbulgarelli)
* [@Almo7aya](https://github.com/Almo7aya)