https://github.com/flicker-studio/nprp
Non-Photorealistic Render Pipeline in Unity Engine
https://github.com/flicker-studio/nprp
non-photorealistic-rendering npr scriptable-render-pipeline shader toon-shader unity unity-engine
Last synced: 29 days ago
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Non-Photorealistic Render Pipeline in Unity Engine
- Host: GitHub
- URL: https://github.com/flicker-studio/nprp
- Owner: flicker-studio
- License: mit
- Created: 2022-11-20T11:47:16.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-07-05T13:41:34.000Z (11 months ago)
- Last Synced: 2025-04-05T11:21:56.069Z (about 2 months ago)
- Topics: non-photorealistic-rendering, npr, scriptable-render-pipeline, shader, toon-shader, unity, unity-engine
- Language: C#
- Homepage:
- Size: 6.38 MB
- Stars: 12
- Watchers: 2
- Forks: 0
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
- Code of conduct: CODE_OF_CONDUCT.md
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README
# NPRP
NPRP is a Non-photorealistic Render Pipeline for Unity Engine. It is modeled after Unity Technology's Universal Render Pipeline but favors non-photorealistic visuals.
> Its predecessors were some toon shaders under URP. You can get the source code [here](https://github.com/flicker-studio/NPRP/releases/tag/v0.1.0-alpha).
## Install
It's still under development and expected to provide in Unity Package Manager after finishing the first version.
## Contribution
If you will contribute to this project, check out the [roadmap](https://github.com/orgs/flicker-studio/projects/2) and [contributing guides](CONTRIBUTING.md).
## Acknowledgement
### Collaborators
### Contributors