https://github.com/florianvazelle/unity-voronoi
Convex hull, triangulation and Voronoi diagram
https://github.com/florianvazelle/unity-voronoi
convex-hull delaunay delaunay-triangulation unity unity3d voronoi voronoi-diagram
Last synced: 3 months ago
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Convex hull, triangulation and Voronoi diagram
- Host: GitHub
- URL: https://github.com/florianvazelle/unity-voronoi
- Owner: florianvazelle
- Created: 2020-10-08T07:59:42.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2020-12-09T17:47:17.000Z (almost 5 years ago)
- Last Synced: 2025-07-20T20:02:37.807Z (3 months ago)
- Topics: convex-hull, delaunay, delaunay-triangulation, unity, unity3d, voronoi, voronoi-diagram
- Language: C#
- Homepage:
- Size: 180 KB
- Stars: 19
- Watchers: 1
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Unity Voronoi
Unity Voronoi is a C# Unity application with implementation of :
- Jarvis March and Graham-Scan convex hull algorithms
- Delaunay triangulation (direct and flip)
- Voronoi diagram
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## References :
- [Wireframe Shader](https://github.com/Chaser324/unity-wireframe)
- [3D Scene Camera Controller](https://github.com/XJINE/Unity_SceneCameraController)
- [Draw Line in Unity](https://gamedev.stackexchange.com/questions/96964/how-to-correctly-draw-a-line-in-unity)