https://github.com/flpflan/u-freecam
Unity free camera (Internal)
https://github.com/flpflan/u-freecam
android freecam il2cpp unity windows
Last synced: 12 days ago
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Unity free camera (Internal)
- Host: GitHub
- URL: https://github.com/flpflan/u-freecam
- Owner: flpflan
- License: mit
- Created: 2025-09-15T16:56:41.000Z (5 months ago)
- Default Branch: master
- Last Pushed: 2026-02-06T13:22:20.000Z (17 days ago)
- Last Synced: 2026-02-06T21:15:46.998Z (17 days ago)
- Topics: android, freecam, il2cpp, unity, windows
- Language: C++
- Homepage:
- Size: 240 KB
- Stars: 56
- Watchers: 1
- Forks: 2
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
u-freecam
==========
Runtime Freecam for Unity games
English |
简体中文
[](https://github.com/flpflan/u-freecam/releases/latest)


[](LICENSE)
----------
## What's This
As the name suggests, this a freecam tool for games built on the Unity engine.
It also comes with an in-game speed change feature.
## Download
Pre-built versions can be downloaded from the [Release](https://github.com/flpflan/u-freecam/releases) page.
If you want the latest development version, you can also download it from the [CI](https://github.com/flpflan/u-freecam/actions) build artifacts.
## Build (Windows)
### Requirement
- Visual Studio (With C++ toolchain and Cmake)
### Compile
Open this project directly in Visual Studio, select the `freecam-x86_64-windows` target, and then generate it.
## Build (Android)
### Requirement
- Android NDK 27+
- Cmake 3.22+
- Ninja (Optional)
### Compile
```shell
export ANDROID_NDK=/path/to/ndk # Set the path to Android NDK
export GENERATOR=Ninja
make release-aarch64 # Or the other target, e.g. release-x86_64
```
output: `build/release-android-aarch64/libfreecam-aarch64-android.so`
## How to Use
### General methods
By any means, inject this dynamic library into the target process or application[^1].
For example, on Windows, you can use the DLL injection tool that comes with Cheat Engine (CE), while on Android, you can use [XInjector](https://github.com/WindySha/XInjector) (Non-root environments can use [Android-Virtual-Inject](https://github.com/reveny/Android-Virtual-Inject/releases/latest)).
> [!IMPORTANT]
> u-freecam has three different operating modes, and their behavior can vary greatly depending on the game.\
> Depending on the game, some modes may not work correctly or may even cause the game to crash.
> You can try out all three modes and choose the one that works best for you.
You can switch between modes in the [WebUI](#Configuration).
### Bypassing XignCode3
> Note: Currently, bypass support for XignCode3 is only available on Windows 64-bit systems.
> You must handle file integrity checks and other protection mechanisms on your own.\
> If you have any questions, please submit an Issue.
If the target process uses __XignCode3__ anti-cheat protection, locate the `x3_x64.xem` file in the game directory and rename it to `x3_x64.xem.bak`.
Then place the DLL in the same directory and rename it to `x3_x64.xem`.\
After that, launch the game as usual. u-freecam will load automatically.
## Configuration
After injected to the process , a WebUI interface will be started on the local port __23333__. This interface can be accessed via a browser to adjust various program parameters.
To access it locally, simply open http://localhost:23333.
## Keybindings
> [!TIP]
> These keybindings are configurable through [WebUI](#Configuration).
> [!TIP]
> You can use an external keyboard on Android.
| Freecam | Keybind |
| -------------- | ------------------------------------------ |
| Toggle Freecam | Enter |
| Movement | WASD, Ctrl, Space, and Shift_L (Sprint) |
| Rotation | Mouse / Arrow keys / Touch screen (Moblie) |
| UI Mode | Mouse middle button / U |
| Zoom | Hold Z + Mouse Wheel / X or C |
| Roll Camera | Q/E |
| Reset Camera | R |
> Initially, the Anchor coincides with the Camera.\
> In all cases, the Camera moves with and rotates around the Anchor.\
> With the Anchor fixed, the relative position between Camera and Anchor can be changed through movement.\
> Attach Mode sets the target object as Anchor. (By default, the object corresponding to the center of the screen is selected as the target.)
| Anchor | Keybind |
| ------------------ | ----------- |
| Pin Anchor | Hold M |
| Reset to Anchor | Shift_L + M |
| Toggle Attach Mode | T |
| Speed Hack | Keybind |
| --------------------------- | - |
| Speed up | + |
| Speed down | - |
| Freeze speed / Resume speed | Backspace |
## Tested Game
- [Blue Archive](https://youtu.be/40Od_dHH5oY)
- Muse Dash
- Toram Online (Moblie)
- Arknights: Endfield
## Special Thanks
- [UnityResolve.hpp](https://github.com/issuimo/UnityResolve.hpp)
## FAQ
### Crashes after injection with CE
Ensure that the directory containing the `freecam-x86_86-windows.dll` file is in a directory with only English characters.
### The game crashes on the first attempt
This is normal; please try again. If it still doesn't work, please submit an issue.
[^1]:For some modified/hardened engines, this need to be injected at the time of game startup.