https://github.com/fluttercandies/fjs
A high-performance JavaScript runtime for Flutter applications, built with Rust and powered by QuickJS.
https://github.com/fluttercandies/fjs
flutter flutter-js js-engine js-runtime quickjs rust
Last synced: 5 months ago
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A high-performance JavaScript runtime for Flutter applications, built with Rust and powered by QuickJS.
- Host: GitHub
- URL: https://github.com/fluttercandies/fjs
- Owner: fluttercandies
- License: mit
- Created: 2025-02-14T08:40:29.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2025-08-05T09:10:59.000Z (5 months ago)
- Last Synced: 2025-08-05T10:01:20.026Z (5 months ago)
- Topics: flutter, flutter-js, js-engine, js-runtime, quickjs, rust
- Language: Dart
- Homepage: https://pub.dev/packages/fjs
- Size: 386 KB
- Stars: 11
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# π FJS - Flutter JavaScript Engine
High-performance JavaScript runtime for Flutter β‘
Built with Rust and powered by QuickJS π¦
[](https://pub.dev/packages/fjs)
[](https://github.com/fluttercandies/fjs)
[](https://github.com/fluttercandies/fjs)
[](https://github.com/fluttercandies/fjs/blob/main/LICENSE)
[](https://github.com/fluttercandies/fjs)
*[π δΈζζζ‘£](README_zh.md)*
## β¨ Features
- π **High Performance**: Built with Rust for optimal performance
- π¦ **Module Support**: ES6 modules with import/export syntax
- π **Built-in APIs**: Fetch, Console, Buffer, Timers, Crypto, and more
- π **Async/Await**: Full support for asynchronous JavaScript
- π **Bridge Calls**: Seamless communication between Dart and JavaScript
- π± **Cross Platform**: Supports Android, iOS, Linux, macOS, and Windows
- π― **Type Safe**: Strongly typed APIs with Dart integration
- π§ **Memory Management**: Built-in garbage collection and memory limits
## π¦ Installation
Add this to your `pubspec.yaml`:
```yaml
dependencies:
fjs: any
```
Then run:
```bash
flutter pub get
```
## π Quick Start
### β‘ 1. Initialize the Library
```dart
import 'package:fjs/fjs.dart';
Future main() async {
await LibFjs.init();
runApp(MyApp());
}
```
### π§ 2. Create a JavaScript Engine
```dart
// Create runtime and context
final runtime = JsAsyncRuntime();
final context = await JsAsyncContext.from(rt: runtime);
// Create engine with bridge support
final engine = JsEngine(context);
await engine.init(bridgeCall: (jsValue) {
// Handle bridge calls from JavaScript
print('Bridge call from JS: ${jsValue.value}');
return JsValue.string('Response from Dart');
});
```
### π» 3. Execute JavaScript Code
```dart
// Simple evaluation
final result = await engine.eval(JsCode.code('1 + 2'));
print(result.value); // 3
// Async JavaScript
final asyncResult = await engine.eval(JsCode.code('''
(async () => {
const response = await fetch('https://api.example.com/data');
return await response.json();
})()
'''));
```
### π 4. Enable Built-in Modules
```dart
// Enable fetch and console APIs
await engine.enableBuiltinModule(const JsBuiltinOptions(
fetch: true,
console: true,
timers: true,
));
// Now you can use fetch, console.log, setTimeout, etc.
await engine.eval(JsCode.code('''
console.log('Hello from JavaScript!');
setTimeout(() => console.log('Delayed message'), 1000);
'''));
```
### π¦ 5. Work with Modules
```dart
// Declare a module
const moduleCode = '''
export function greet(name) {
return `Hello, ${name}!`;
}
export const version = '1.0.0';
''';
await engine.declareModule(
JsModule.code(module: 'greeting', code: moduleCode)
);
// Use the module
await engine.eval(JsCode.code('''
import { greet, version } from 'greeting';
console.log(greet('Flutter'));
console.log('Version:', version);
'''));
```
## π₯ Advanced Usage
### π Bridge Communication
Create bidirectional communication between Dart and JavaScript:
```dart
// Dart side
final engine = JsEngine(context);
await engine.init(bridgeCall: (jsValue) async {
final data = jsValue.value;
// Process data in Dart
if (data is Map && data['action'] == 'fetchUserData') {
final userId = data['userId'];
final userData = await fetchUserFromDatabase(userId);
return JsValue.from(userData);
}
return const JsValue.none();
});
// JavaScript side
await engine.eval(JsCode.code('''
const userData = await fjs.bridge_call({
action: 'fetchUserData',
userId: 12345
});
console.log('User data:', userData);
'''));
```
### π§ Memory Management
```dart
// Set memory limits
final runtime = JsAsyncRuntime();
await runtime.setMemoryLimit(50 * 1024 * 1024); // 50MB
await runtime.setGcThreshold(10 * 1024 * 1024); // 10MB
// Monitor memory usage
final usage = await runtime.memoryUsage();
print('Memory used: ${usage.memoryUsedSize} bytes');
// Force garbage collection
await runtime.runGc();
```
### β οΈ Error Handling
```dart
try {
final result = await engine.eval(JsCode.code('invalid.syntax()'));
} on JsError catch (e) {
print('JavaScript Error: ${e.message}');
} catch (e) {
print('Other Error: $e');
}
```
### π Loading JavaScript from Files
```dart
// Load from file
final result = await engine.eval(JsCode.path('/path/to/script.js'));
// Or use evalFile method on context
final context = await JsAsyncContext.from(rt: runtime);
final result = await context.evalFile(path: '/path/to/script.js');
```
## π§© Built-in Modules
FJS provides several built-in modules that can be enabled as needed:
| Module | Description | Enable Option |
|--------|-------------|---------------|
| `fetch` | HTTP client for making network requests | `fetch: true` |
| `console` | Console logging (log, debug, warn, error) | `console: true` |
| `buffer` | Buffer manipulation utilities | `buffer: true` |
| `timers` | setTimeout, setInterval, clearTimeout, etc. | `timers: true` |
| `crypto` | Cryptographic functions (not supported on Android) | `crypto: true` |
| `stream` | Stream processing utilities | `stream: true` |
| `url` | URL parsing and manipulation | `url: true` |
| `events` | Event emitter implementation | `events: true` |
## π API Reference
### JsEngine
The main interface for JavaScript execution:
```dart
class JsEngine {
// Initialize the engine
Future init({FutureOr Function(JsValue)? bridgeCall});
// Execute JavaScript code
Future eval(JsCode source, {JsEvalOptions? options, Duration? timeout});
// Enable built-in modules
Future enableBuiltinModule(JsBuiltinOptions options, {Duration? timeout});
// Module operations
Future declareModule(JsModule module, {Duration? timeout});
Future evaluateModule(JsModule module, {Duration? timeout});
Future importModule(String specifier, {Duration? timeout});
// Cleanup
Future dispose();
// Status
bool get disposed;
bool get running;
bool get initialized;
}
```
### JsValue
Type-safe representation of JavaScript values:
```dart
sealed class JsValue {
// Constructors
const factory JsValue.none();
const factory JsValue.boolean(bool value);
const factory JsValue.integer(int value);
const factory JsValue.float(double value);
const factory JsValue.string(String value);
const factory JsValue.array(List value);
const factory JsValue.object(Map value);
// Convert from Dart object
static JsValue from(Object? any);
// Get Dart value
dynamic get value;
// Type checking
bool get isNone;
bool get isBoolean;
bool get isInteger;
// ... other type checkers
}
```
## β‘ Performance Tips
1. **Reuse Engines**: Create one engine instance and reuse it for multiple evaluations
2. **Set Memory Limits**: Configure appropriate memory limits for your use case
3. **Use Timeouts**: Always set reasonable timeouts for JavaScript execution
4. **Enable Only Needed Modules**: Only enable built-in modules you actually use
5. **Batch Operations**: Group related JavaScript operations together
## π― Examples
Check out the [example](example/) directory for more comprehensive examples including:
- Basic JavaScript evaluation
- Module system usage
- Bridge communication
- Built-in API usage
- Error handling
- Performance testing
## β οΈ Known Issues
### iOS Simulator Limitations
- **arm64 iOS Simulator**: Currently unable to compile for arm64 iOS simulator on Apple Silicon Macs due to rquickjs library limitations
- **Workaround**: iOS simulator only supports x86_64 architecture, real iOS devices are not affected
- **Impact**: Development on Apple Silicon Macs will use Rosetta 2 translation when running iOS simulator
- **Production**: Real iOS devices (arm64) are fully supported with normal performance
- **Minimum iOS Version**: Requires iOS 12.0 or later due to native library dependencies
### Android Platform Limitations
- **Architecture Support**: Android only supports arm64 and x86_64 architectures
- **Crypto Module**: The built-in crypto module is not supported on Android platform
- **Impact**: Applications requiring cryptographic functions on Android should use Dart's crypto libraries or platform-specific implementations
## π€ Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
## π License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.