https://github.com/fodded/minigame-network
A code base for a minigame network aimed to scale horizontally seamlessly
https://github.com/fodded/minigame-network
bungeecord minigame mongodb redis spigot
Last synced: 3 months ago
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A code base for a minigame network aimed to scale horizontally seamlessly
- Host: GitHub
- URL: https://github.com/fodded/minigame-network
- Owner: fodded
- Created: 2024-05-16T21:58:57.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2024-08-06T00:22:03.000Z (almost 2 years ago)
- Last Synced: 2025-04-23T23:56:32.833Z (about 1 year ago)
- Topics: bungeecord, minigame, mongodb, redis, spigot
- Language: Java
- Homepage:
- Size: 140 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
## PROJECT IDEA
This project was inspired by Hypixel. The general idea was to create a solid code base for a minigame network, to scale
it horizontally with no pain. It tends to load new server instances on the fly in order to make it easier to handle many
hunders of spigot/bungeecord instances with no need to touch config files.
## PROJECT LIBRARIES
 Mongo Database
- To save statistics in a persistent storage
 Redis
- To cache retrieved statistics from persistent storage to access it faster, whenever it's needed.
- Redis is put in use as a way of inter communication inside of the network. As an example it synchronizes all players
among different proxies to make it look like one big server, basically it's an implementation of RedisBungee
 Influx DB **AND
**  Grafana
- To save metrics and display them in a nice way. Example of metrics collected by the project is provided below
As obvious as it's, the project also uses quite of a few smaller libraries to simplify the coding process. Such as
Caffeine, Gson, Lombok and etc...
## SCREENSHOTS
