https://github.com/fogleman/simplify
3D mesh simplification in Go.
https://github.com/fogleman/simplify
Last synced: 6 days ago
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3D mesh simplification in Go.
- Host: GitHub
- URL: https://github.com/fogleman/simplify
- Owner: fogleman
- License: mit
- Created: 2016-05-11T02:27:57.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2017-02-16T17:19:06.000Z (about 8 years ago)
- Last Synced: 2025-04-02T11:58:57.871Z (13 days ago)
- Language: Go
- Homepage:
- Size: 18.6 KB
- Stars: 254
- Watchers: 12
- Forks: 31
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
- awesome-game-engine-dev - 3D Mesh Simplification - 3D mesh simplification. (Libraries / Go)
README
## 3D Mesh Simplification
Implementation of
[Surface Simplification Using Quadric Error Metrics, SIGGRAPH 97](http://cseweb.ucsd.edu/~ravir/190/2016/garland97.pdf),
written in Go.
270,000 faces vs. 2,700 faces (1%)
---
### Install
go get -u github.com/fogleman/simplify/cmd/simplify
### Command-Line Usage
Usage: simplify [-f FACTOR] input.stl output.stl
$ simplify -f 0.1 bunny.stl out.stl
Loading bunny.stl
Input mesh contains 270021 faces
Simplifying to 10% of original...
Output mesh contains 27001 faces
Writing out.stl### API Usage
```go
// Use LoadSTL (ASCII) or LoadBinarySTL
mesh, err := simplify.LoadBinarySTL(inputPath)
// handle err
mesh = mesh.Simplify(factor)
mesh.SaveBinarySTL(outputPath)
```---

Iteratively simplifying by 50% until only 16 faces remain