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https://github.com/forestrf/Fake-hanging-chains
Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge all the generated links to have only one mesh instead of multiple copies to save drawcalls
https://github.com/forestrf/Fake-hanging-chains
Last synced: 3 months ago
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Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge all the generated links to have only one mesh instead of multiple copies to save drawcalls
- Host: GitHub
- URL: https://github.com/forestrf/Fake-hanging-chains
- Owner: forestrf
- License: mit
- Archived: true
- Created: 2016-04-19T14:36:11.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2018-01-20T01:29:28.000Z (almost 7 years ago)
- Last Synced: 2024-05-11T12:32:44.429Z (6 months ago)
- Language: C#
- Homepage:
- Size: 1.48 MB
- Stars: 25
- Watchers: 10
- Forks: 10
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE