https://github.com/forlornu/hexagonalmapgodot
Hexagonal Map Generation in Godot
https://github.com/forlornu/hexagonalmapgodot
breadth-first-search gdscript godot hexagonal-grids map poisson procedural-generation strategy-pattern
Last synced: 3 months ago
JSON representation
Hexagonal Map Generation in Godot
- Host: GitHub
- URL: https://github.com/forlornu/hexagonalmapgodot
- Owner: ForlornU
- License: mit
- Created: 2025-01-16T18:38:44.000Z (12 months ago)
- Default Branch: main
- Last Pushed: 2025-09-24T11:44:20.000Z (4 months ago)
- Last Synced: 2025-09-24T13:26:50.773Z (4 months ago)
- Topics: breadth-first-search, gdscript, godot, hexagonal-grids, map, poisson, procedural-generation, strategy-pattern
- Language: GDScript
- Homepage:
- Size: 4.4 MB
- Stars: 12
- Watchers: 1
- Forks: 9
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Hexagonal Map Generation In Godot!

Small lightweight procedural hexagonal map generator
Made in godot entirely written in gdscript
Created by ForlornU
This is still under heavy development!
## Features:
- Procedural map generation
- Lightweight resources for different type of tiles
- Even distribution of points of interests across the map
- Pathfinding with breadth-first-search
## Getting Started
To get started with this project, follow these steps:
1. Clone the repository to your local machine.
2. Open the project with Godot 4.2 or later
## Video
Starting Overview:
https://youtu.be/DLKB5NiqYps
Shapes Update:
https://youtu.be/djP-CLFCj6o
Height Update:
https://youtu.be/pVckYwh_fKk
A new voxel-version of this project is available at:
https://github.com/ForlornU/VoxelsBeta
### Donation
Consider making me work faster with a coffee:
https://www.buymeacoffee.com/forlornu
## Screenshots





