https://github.com/forlornu/timemanipulation
A small example/tutorial in Unity3d where different parts of the engine are following TimeScale properly. Physics, animations and sound are all correctly adjusted
https://github.com/forlornu/timemanipulation
game-development time-control time-manipulation unity3d
Last synced: 17 days ago
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A small example/tutorial in Unity3d where different parts of the engine are following TimeScale properly. Physics, animations and sound are all correctly adjusted
- Host: GitHub
- URL: https://github.com/forlornu/timemanipulation
- Owner: ForlornU
- Created: 2023-06-02T22:44:46.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2023-07-08T02:49:28.000Z (almost 3 years ago)
- Last Synced: 2025-02-28T05:41:28.059Z (over 1 year ago)
- Topics: game-development, time-control, time-manipulation, unity3d
- Language: ShaderLab
- Homepage:
- Size: 1.49 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# TimeManipulation

Time manipulation / Slow motion / Bullet time
A Unity3d Project showing some off the basics when altering time scale of a project
Video explanation / showcase
https://youtu.be/9-5kBGlpwhA