https://github.com/fpw/uosl
Client, server emulator and data file explorer for Ultima Online: Shattered Legacy, the first graphical Internet MMORPG
https://github.com/fpw/uosl
Last synced: 5 months ago
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Client, server emulator and data file explorer for Ultima Online: Shattered Legacy, the first graphical Internet MMORPG
- Host: GitHub
- URL: https://github.com/fpw/uosl
- Owner: fpw
- License: gpl-3.0
- Created: 2014-10-28T23:16:52.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2017-09-17T13:28:32.000Z (over 7 years ago)
- Last Synced: 2023-02-26T16:56:51.165Z (about 2 years ago)
- Language: Java
- Size: 1.66 MB
- Stars: 13
- Watchers: 9
- Forks: 9
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# UOSL
[Ultima Online: Shattered Legacy](http://www.moongates.com/History/History_UO1.htm) (UOSL) is the pre-alpha version of Ultima Online from 1996. UOSL is the first graphical Internet MMORPG.

This repository contains the following projects:
* libuosl: a library to access the data formats of the original client. It can retrieve graphics, sounds, map information and everything else needed to implement a server or client for UOSL.
* ViewSL: an application that uses libuosl to browse the client data files, e.g. for viewing ingame scenes, listening to sounds, searching for graphics by name and other features.
* SLClient: a custom client implementation that uses the original client data files through libuosl. Rendering is done using OpenGL 3.2.
* JPhex: a server emulator for UOSL. It can be used with both the original client and SLClient. Behavior of items, spells and NPCs can be changed at runtime using Ruby scripts.## Project Status
* libuosl: mature, can read all of the client's data files and almost every field in all data types is known and supported
* ViewSL: mature, can view most of the client's data files
* JPhex: beta, has support for all game mechanics but not all scripts are implemented, e.g. some items are missing and the NPCs are not very smart yet
* SLClient: pre-alpha, I'm mainly doing experiments and prototypes here, especially the rendering is very slow because I'm currently focused on other parts