https://github.com/fr3fou/tic-tac-toe-solver
tic-tac-toe implementation & solver, using raylib for the gui and minimax + alpha-beta pruning for the solver
https://github.com/fr3fou/tic-tac-toe-solver
alpha-beta-pruning gui minimax raylib
Last synced: 8 months ago
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tic-tac-toe implementation & solver, using raylib for the gui and minimax + alpha-beta pruning for the solver
- Host: GitHub
- URL: https://github.com/fr3fou/tic-tac-toe-solver
- Owner: fr3fou
- License: mit
- Created: 2020-08-02T16:31:16.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2024-05-27T10:17:21.000Z (about 2 years ago)
- Last Synced: 2025-01-31T11:36:23.393Z (over 1 year ago)
- Topics: alpha-beta-pruning, gui, minimax, raylib
- Language: Go
- Homepage: https://simo.sh/projects/tic-tac-toe-ai
- Size: 164 KB
- Stars: 6
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# tic-tac-toe-solver
You can read more about this [here](https://simo.sh/projects/tic-tac-toe-ai).
A Tic-Tac-Toe implementation and solver, using Raylib for the GUI and Minimax + Alpha-Beta pruning for the solver.

###### Winning demo

###### Draw demo
## TODO
- [x] Core game
- [x] Rendering with Raylib
- [x] Minimax
- [x] Alpha-Beta Pruning
- [ ] Symmetry reduction
## References
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