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https://github.com/fractilegames/godot-gles2-debanding-material
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
https://github.com/fractilegames/godot-gles2-debanding-material
Last synced: about 1 month ago
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Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
- Host: GitHub
- URL: https://github.com/fractilegames/godot-gles2-debanding-material
- Owner: fractilegames
- License: mit
- Created: 2021-01-16T08:11:35.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2022-01-04T15:22:16.000Z (almost 3 years ago)
- Last Synced: 2024-08-02T06:17:11.552Z (4 months ago)
- Language: GLSL
- Size: 95.7 KB
- Stars: 32
- Watchers: 1
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-godot - Debanding Material Shader - Simple material shader with added debanding noise, for use with the GLES2 renderer as it doesn't support full-screen debanding. (Plugins and scripts / 3D)
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README
# Debanding material shader
Simple material shader with added noise to fix ugly banding effects. To be used with GLES2 renderer that does not support full-screen debanding. Made for Godot 3.2.x.![Preview](preview.png)
## Usage
Copy the `debandingmaterial.shader` -file to your project, create a new ShaderMaterial and load the file into it.
This is basically a SpatialMaterial converted to ShaderMaterial with some unnecessary features removed and debanding added. You can also copy-paste the debanding part fairly easily to your existing shader.
## License
MIT license.
This shader was initially made for use in [Polychoron](https://www.fractilegames.com/polychoron/) game project.