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https://github.com/fraillt/bitsery

Your binary serialization library
https://github.com/fraillt/bitsery

binary-serialization cpp11 cpp14 serialization

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Your binary serialization library

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README

        

# Bitsery

[![Build On Windows](https://github.com/fraillt/bitsery/actions/workflows/on_windows.yml/badge.svg)](https://github.com/fraillt/bitsery/actions/workflows/on_windows.yml)
[![Build On Mac](https://github.com/fraillt/bitsery/actions/workflows/on_mac.yml/badge.svg)](https://github.com/fraillt/bitsery/actions/workflows/on_mac.yml)
[![Build On Linux](https://github.com/fraillt/bitsery/actions/workflows/on_linux.yml/badge.svg)](https://github.com/fraillt/bitsery/actions/workflows/on_linux.yml)
[![Join the chat at https://gitter.im/bitsery/Lobby](https://badges.gitter.im/bitsery/Lobby.svg)](https://gitter.im/bitsery/Lobby)

Header only C++ binary serialization library.
It is designed around the networking requirements for real-time data delivery, especially for games.

All cross-platform requirements are enforced at compile time, so serialized data do not store any meta-data information and is as small as possible.

> **bitsery** is looking for your feedback on [gitter](https://gitter.im/bitsery/Lobby)

## Features

* Cross-platform compatible.
* Optimized for speed and space.
* No code generation required: no IDL or metadata, just use your types directly.
* Configurable runtime error checking on deserialization.
* Can read/write from any source: stream (file, network stream. etc... ), or buffer (vector, c-array, etc...).
* Don't pay for what you don't use! - customize your serialization via **extensions**. Some notable *extensions* allow:
* fine-grained bit-level serialization control.
* forward/backward compatibility for your types.
* smart and raw pointers with allocators support and customizable runtime polymorphism.
* Easily extendable for any type.
* Allows brief (similar to [cereal](https://uscilab.github.io/cereal/)) or/and verbose syntax for better serialization control.
* Configurable endianness support.
* No macros.

## Why use bitsery

Look at the numbers and features list, and decide yourself.

| library | data size | ser time | des time |
| ----------- | --------- | -------- | -------- |
| bitsery | 6913B | 1119ms | 1166ms |
| boost | 11037B | 15391ms | 12912ms |
| cereal | 10413B | 10518ms | 10245ms |
| flatbuffers | 14924B | 9075ms | 3701ms |
| msgpack | 8857B | 3340ms | 13842ms |
| protobuf | 10018B | 21229ms | 22077ms |
| yas | 10463B | 2107ms | 1554ms |

*benchmarked on Ubuntu with GCC 10.3.0, more details can be found [here](https://github.com/fraillt/cpp_serializers_benchmark.git)*

If still not convinced read more in library [motivation](doc/design/README.md) section.

## Usage example
```cpp
#include
#include
#include

enum class MyEnum:uint16_t { V1,V2,V3 };
struct MyStruct {
uint32_t i;
MyEnum e;
std::vector fs;
};

template
void serialize(S& s, MyStruct& o) {
s.value4b(o.i);
s.value2b(o.e);
s.container4b(o.fs, 10);
}

using Buffer = std::vector;
using OutputAdapter = bitsery::OutputBufferAdapter;
using InputAdapter = bitsery::InputBufferAdapter;

int main() {
MyStruct data{8941, MyEnum::V2, {15.0f, -8.5f, 0.045f}};
MyStruct res{};

Buffer buffer;

auto writtenSize = bitsery::quickSerialization(buffer, data);
auto state = bitsery::quickDeserialization({buffer.begin(), writtenSize}, res);

assert(state.first == bitsery::ReaderError::NoError && state.second);
assert(data.fs == res.fs && data.i == res.i && data.e == res.e);
}
```
For more details go directly to [quick start](doc/tutorial/hello_world.md) tutorial.

## How to use it
This documentation comprises these parts:
* [Tutorial](doc/tutorial/README.md) - getting started.
* [Reference section](doc/README.md) - all the details.

*documentation is in progress, most parts are empty, but [contributions](CONTRIBUTING.md) are welcome.*

## Requirements

Works with C++11 compiler, no additional dependencies, include `` and you're done.

> some **bitsery** extensions might require higher C++ standard (e.g. `StdVariant`)

## Platforms

Library is tested on all major compilers on Windows, Linux and macOS.

There is a patch that allows using bitsery with non-fully compatible C++11 compilers.
* CentOS 7 with gcc 4.8.2.

## License

**bitsery** is licensed under the [MIT license](LICENSE).