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https://github.com/frameworklabs/Pappe
An embedded interpreted synchronous DSL for Swift.
https://github.com/frameworklabs/Pappe
swift synchronous-language
Last synced: 11 days ago
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An embedded interpreted synchronous DSL for Swift.
- Host: GitHub
- URL: https://github.com/frameworklabs/Pappe
- Owner: frameworklabs
- License: mit
- Created: 2020-06-23T21:29:00.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2022-03-06T11:16:52.000Z (over 2 years ago)
- Last Synced: 2024-08-02T08:10:05.627Z (3 months ago)
- Topics: swift, synchronous-language
- Language: Swift
- Homepage:
- Size: 63.5 KB
- Stars: 8
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-result-builders - Pappe - A Proof of concept embedded interpreted synchronous DSL for Swift. (Other)
README
# Pappe
An embedded interpreted synchronous DSL for Swift.
## Background
This Swift Package allows you to experiment with synchronous programming in Swift. It follows the imperative synchronous programming language [Blech](https://blech-lang.org) and tries to recreate parts of it as an embedded interpreted DSL using the Swift `resultBuilders`.
The imperative synchronous approach allows preemption and concurrency in a structured and modular way.
## Usage
In this usage example three trails run concurrently for 10 ticks as determined by the first strong trail before printing "done". The second trail prints a message every third tick and the last trail every second tick.
```swift
let m = Module { name in
activity (name.Wait, [name.ticks]) { val in
exec { val.i = val.ticks as Int }
while { val.i > 0 } repeat: {
exec { val.i -= 1 }
pause
}
}
activity (name.Main, []) { val in
cobegin {
with {
run (name.Wait, [10])
}
with (.weak) {
`repeat` {
run (name.Wait, [2])
exec { print("on every third") }
pause
}
}
with (.weak) {
`repeat` {
run (name.Wait, [1])
exec { print("on every second") }
pause
}
}
}
exec { print("done") }
}
}
```For more extensive code examples, please have a look at:
* [Unit Tests](https://github.com/frameworklabs/Pappe/blob/master/Tests/PappeTests/PappeTests.swift)
* [BlinkerPappe](https://github.com/frameworklabs/BlinkerPappe) project. The Pappe code can be found in [this file](https://github.com/frameworklabs/BlinkerPappe/blob/master/BlinkerPappe/GameScene.swift).
* The [Synchrosphere](https://github.com/frameworklabs/Synchrosphere) project as well as the [SynchrosphereDemo](https://github.com/frameworklabs/SynchrosphereDemo) App which allows to control Sphero robots via imperative synchronous code.
* [RangeExtender](https://github.com/frameworklabs/RangeExtender) which uses Pappe to simplify the setup and management of a Bluetooth LE connection.The documentation of the SynchrosphereDemos can be seen as a [tutorial](https://github.com/frameworklabs/SynchrosphereDemo/blob/main/README.md#io-demos) for the Pappe language, as it explains its language constructs with concrete examples.
Finally, if you like the imperative synchronous programming concept, you might also be intrested in the [proto_activities](https://github.com/frameworklabs/proto_activities) project for embedded systems.
## Caveats
The Pappe DSL is more of a proof of concept. It has many shortcomings like:
* No causality checking.
* Interpreted instead of compiled.
* Untyped and unchecked variables.
* Poor Test coverage.