https://github.com/freneticfurry/unity-refraction-shader
https://github.com/freneticfurry/unity-refraction-shader
refraction shader unity unity-shader vrchat vrchat-refraction vrchat-shader
Last synced: 4 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/freneticfurry/unity-refraction-shader
- Owner: FreneticFurry
- Created: 2024-03-21T14:12:30.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-09-05T10:20:24.000Z (8 months ago)
- Last Synced: 2024-11-20T16:04:20.635Z (6 months ago)
- Topics: refraction, shader, unity, unity-shader, vrchat, vrchat-refraction, vrchat-shader
- Language: ShaderLab
- Homepage:
- Size: 107 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Unity-Refraction-Shader
this is just my funny standard shader for unity with refraction capabilities!
its recommended to use the singular refraction compared to multi-refraction! so if you use the multi refraction & have performance problems dont complain that i didnt say not to use it :)there might be some parts that can be improved upon & if there is PLEASE feel free to reach out and talk with me about it or even suggest shader features that'd be cool to add aswell :3
anyways! hope you enjoy the shader(s) and make some cool stuff with it! this is intended for URP in Unity so idrk if it works on HDRP n such & its VRChat compatible
www.youtube.com/watch?v=vihPqElnht4&ab{Side Note}
- this probably wont get any more updates but it may get some in the future{things i can but may not change}
- adding a mask to the refraction to prevent bleeding from objects in front so it only refracts the ones behind it properly (this is just a thought currently and may not be added lmao)
- adding joe (would be a great addition){what you can do}
- you may edit this shader & even redistribute it but i only ask that you credit me somewhere's in it!
- you can also support my random creations on patreon :) https://www.patreon.com/FreneticFurry








