https://github.com/friflo/friflo-ecs-unity
friflo ECS · Unity C# extension package
https://github.com/friflo/friflo-ecs-unity
csharp ecs ecs-framework entity-compoent-system unity
Last synced: 6 months ago
JSON representation
friflo ECS · Unity C# extension package
- Host: GitHub
- URL: https://github.com/friflo/friflo-ecs-unity
- Owner: friflo
- License: mit
- Created: 2024-09-04T12:23:41.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-10-28T11:28:04.000Z (11 months ago)
- Last Synced: 2025-03-27T01:51:31.906Z (6 months ago)
- Topics: csharp, ecs, ecs-framework, entity-compoent-system, unity
- Language: C#
- Homepage: https://friflo.gitbook.io/friflo.engine.ecs/extensions/unity-extension
- Size: 4.53 MB
- Stars: 19
- Watchers: 1
- Forks: 2
- Open Issues: 8
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
[](https://github.com/friflo/friflo-ecs-unity) 
[](https://github.com/friflo/Friflo.Engine-docs)
[](https://discord.gg/nFfrhgQkb8)
[](https://friflo.gitbook.io/friflo.engine.ecs)# friflo ECS · Unity extension
Unity package with full Editor integration for [**Friflo.Engine.ECS**](https://github.com/friflo/Friflo.Engine.ECS).
# Setup
Add **friflo ECS** Unity extension package with Unity Package Manager.
1. Open **Unity > Window > Package Manager**
2. Click the ➕ button > **Add package from git URL ...**
3. Enter the following URL
```
https://github.com/friflo/friflo-ecs-unity.git
```## Tips
### Speedup Workflow
Disable Reload Domain at **Edit > Project Settings ... > Editor**
```
Enter Play Mode Options [x]
Reload Domain [ ]
```