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https://github.com/frioux/computer-graphics-from-scratch-go
Go implementation of https://nostarch.com/computer-graphics-scratch
https://github.com/frioux/computer-graphics-from-scratch-go
Last synced: 19 days ago
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Go implementation of https://nostarch.com/computer-graphics-scratch
- Host: GitHub
- URL: https://github.com/frioux/computer-graphics-from-scratch-go
- Owner: frioux
- Created: 2021-02-06T23:31:36.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2021-02-06T23:40:11.000Z (almost 4 years ago)
- Last Synced: 2024-10-22T12:03:41.102Z (2 months ago)
- Language: HTML
- Size: 9.77 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
This is my attempt to reimplement the work discussed in [Computer Graphics from
Scratch](https://nostarch.com/computer-graphics-scratch).Note that this is very much *not* idiomatic Go, instead opting to follow the
implementation details of the book to make it easier to follow. That means we
pass around arrays (for example) instead of a proper point struct.![chapter 02 image](https://github.com/frioux/computer-graphics-from-scratch-go/blob/main/chapter-02.png)