https://github.com/frozen-projects/ff_qr_processor
UE5 Async QR Reader and Generator Plugin
https://github.com/frozen-projects/ff_qr_processor
nayuki opencv qr qr-reader qr-reader-android qrcode qrcode-generator qrcode-scanner ue5 ue5-plugin unrealengine unrealengine5 zxing zxing-android zxing-library zxing-qrcode
Last synced: 22 days ago
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UE5 Async QR Reader and Generator Plugin
- Host: GitHub
- URL: https://github.com/frozen-projects/ff_qr_processor
- Owner: Frozen-Projects
- License: other
- Created: 2023-09-20T10:40:10.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2025-12-29T22:10:23.000Z (6 months ago)
- Last Synced: 2026-01-02T05:20:44.603Z (6 months ago)
- Topics: nayuki, opencv, qr, qr-reader, qr-reader-android, qrcode, qrcode-generator, qrcode-scanner, ue5, ue5-plugin, unrealengine, unrealengine5, zxing, zxing-android, zxing-library, zxing-qrcode
- Language: C++
- Homepage:
- Size: 146 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# FF_QR_Processor
## THIRD PARTY LIBRARIES
https://github.com/nayuki/QR-Code-generator
https://github.com/zxing-cpp/zxing-cpp
## INSTRUCTIONS FOR OPENCV
* Unzip ``Source/OpenCv_Libs/Win64/lib/opencv_world490d.zip`` before starting your IDE. We do this because GitHub doesn't allow us to upload files bigger than 100MB without LFS.
## INSTRUCTIONS FOR ZXING
* Open CMake and create solution files. (this will create Version.h) but don't start Visual Studio from .sln
* Copy ``zxing-cpp/build/core/Version.h`` to ``builder/core/src``
* Copy all ``zxing-cpp/core/src`` to ``buider/core/src``
* Fix Android NDK location in ``AndroidBuild.bat`` if necessary.
* Start terminal and run ``AndroidBuild.bat``