https://github.com/frozen-projects/meshoperations
UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.
https://github.com/frozen-projects/meshoperations
cad dynamic-mesh mesh optimization pivot procedural static ue5 unreal unreal-engine unreal-engine-5 unreal-plugin vertices
Last synced: 8 months ago
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UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.
- Host: GitHub
- URL: https://github.com/frozen-projects/meshoperations
- Owner: Frozen-Projects
- License: other
- Created: 2022-01-19T14:10:58.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2025-02-17T22:38:07.000Z (10 months ago)
- Last Synced: 2025-04-11T05:14:39.462Z (8 months ago)
- Topics: cad, dynamic-mesh, mesh, optimization, pivot, procedural, static, ue5, unreal, unreal-engine, unreal-engine-5, unreal-plugin, vertices
- Language: C++
- Homepage:
- Size: 65.8 MB
- Stars: 37
- Watchers: 1
- Forks: 4
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# MeshOperations
- Add Scene Component with Name
- Add Static Mesh Component with Name
- Add Procedural Mesh Component with Name
- Generate Static Mesh from Buffer
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- Get Class Name
- Get Object Name of Packaged Build
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- Optimize Assembly Center
- Optimize Assembly Height
- Record Transforms
- Delete Empty Roots
- Delete Empty Parents Recursive
- Rename Object
- Get Vertices Transforms (Locations and Direction as Rotator)
- Set Pivot Location
- Move Pivot Location to Center
- Get Direction of Vector
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## PLATFORM SUPPORT
We didn't use any third party library. So, it should work with all platforms but we didn't try other than Windows.
## ROADMAP
- Create Procedural Mesh from Static Mesh
- Create Static Mesh from Procedural Mesh
## CONTRIBUTIONS
If you know better approaches feel free to give pull requests.