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https://github.com/fulldecent/FDChessboardView

An iOS / Mac view controller for chess boards
https://github.com/fulldecent/FDChessboardView

chess chessboard cocoapods control ios swift xcode

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An iOS / Mac view controller for chess boards

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README

        

FDChessboardView
================

[![CI Status](http://img.shields.io/travis/fulldecent/FDChessboardView.svg?style=flat)](https://travis-ci.org/fulldecent/FDChessboardView)
[![Version](https://img.shields.io/cocoapods/v/FDChessboardView.svg?style=flat)](http://cocoadocs.org/docsets/FDChessboardView)
[![License](https://img.shields.io/cocoapods/l/FDChessboardView.svg?style=flat)](http://cocoadocs.org/docsets/FDChessboardView)
[![Platform](https://img.shields.io/cocoapods/p/FDChessboardView.svg?style=flat)](http://cocoadocs.org/docsets/FDChessboardView)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)

Features
--------

* High resolution graphics
* Customizable themes and game graphics
* Supports all single board chess variants: suicide, losers, atomic, etc.
* Supports games with odd piece arrangement and non-standard castling (Fisher 960)
* Very clean API, this is just a view
* Supports a minimum deployment target of iOS 8 or OS X Mavericks (10.9)

## Installation

Add FDChessboardView to your project using Swift Package Manager. In Xcode that is simply: File > Swift Packages > Add Package Dependency... and you're done. Alternative installations options are shown below for legacy projects.

### CocoaPods

If you are already using [CocoaPods](http://cocoapods.org), just add 'FDChessboardView' to your `Podfile` then run `pod install`.

### Carthage

If you are already using [Carthage](https://github.com/Carthage/Carthage), just add to your `Cartfile`:

```ogdl
github "fulldecent/FDChessboardView" ~> 0.1
```

Then run `carthage update` to build the framework and drag the built FDChessboardView.framework into your Xcode project.

Usage
-----

Import the project and implement a data source:

```swift
import FDChessboardView

public protocol FDChessboardViewDataSource: class {
/// What piece is on the square?
func chessboardView(_ board: FDChessboardView, pieceForSquare square: FDChessboardSquare) -> FDChessboardPiece?

/// The last move
func chessboardViewLastMove(_ board: FDChessboardView) -> (from:FDChessboardSquare, to:FDChessboardSquare)?

/// The premove
func chessboardViewPremove(_ board: FDChessboardView) -> (from:FDChessboardSquare, to:FDChessboardSquare)?
}
```

If your application will allow the pieces to be moved, implement a delegate:

```swift
public protocol FDChessboardViewDelegate: class {
/// Where can this piece move to?
func chessboardView(_ board: FDChessboardView, legalDestinationsForPieceAtSquare from: FDChessboardSquare) -> [FDChessboardSquare]

/// Before a move happenes
func chessboardView(_ board: FDChessboardView, canMoveFrom from: FDChessboardSquare, to: FDChessboardSquare, withPromotion promotion: FDChessboardPiece?) -> Bool

/// After a move happened
func chessboardView(_ board: FDChessboardView, didMoveFrom from: FDChessboardSquare, to: FDChessboardSquare, withPromotion promotion: FDChessboardPiece?)
}
```

Then you can customize the view or call certain actions:

```swift
/// The location of a square on a chess board
public struct FDChessboardSquare: Hashable {
/// From 0...7 (a...h)
public let file: Int

/// From 0...7 (white king starting position to black king starting position)
public let rank: Int
}

/// The pieces on a chess board
public enum FDChessboardPiece: String {
case WhitePawn
case BlackPawn
case WhiteKnight
case BlackKnight
case WhiteBishop
case BlackBishop
case WhiteRook
case BlackRook
case WhiteQueen
case BlackQueen
case WhiteKing
case BlackKing
}

/// Display for a chess board
@IBDesignable open class FDChessboardView: UIView {
@IBInspectable open var lightBackgroundColor: UIColor
@IBInspectable open var darkBackgroundColor: UIColor
open var targetBackgroundColor: UIColor
open var legalBackgroundColor: UIColor
open var lastMoveColor: UIColor
open var premoveColor: UIColor
open weak var dataSource: FDChessboardViewDataSource?
open weak var delegate: FDChessboardViewDelegate?
open var doesAnimate: Bool
open var doesShowLegalSquares: Bool
open var doesShowLastMove: Bool
open var doesShowPremove: Bool

/// Add a piece onto the board
open func setPiece(_ piece: FDChessboardPiece?, forSquare square: FDChessboardSquare)

/// Repull all board information from data source
open func reloadData()

/// Move a piece on the board, clears any prior premove
open func move(_ piece: FDChessboardPiece, from: FDChessboardSquare, to: FDChessboardSquare, promotedTo promoted: FDChessboardPiece?)

/// Premove a piece on the board, clears any prior premove
open func premove(_ piece: FDChessboardPiece, from: FDChessboardSquare, to: FDChessboardSquare, promotedTo promoted: FDChessboardPiece?)

/// Removes any premove on the board
open func clearPremove()

/// Move a piece on the board, clears any prior premove
open func unmove(_ piece: FDChessboardPiece, from: FDChessboardSquare, to: FDChessboardSquare, promotedTo promoted: FDChessboardPiece?, capturing: FDChessboardPiece)
}
```

Upcoming features
-----------------

These following items are in the API for discussion and awaiting implementation:

* Display for last move
* Mutable game state (i.e. can move the pieces)
* Animation for piece moves
* Highlighting of legal squares for a piece after begin dragging
* Premove

See also
-----------

See also Kibitz for Mac which is making a comeback https://github.com/fulldecent/kibitz

## License

FDChessboardView is available under the MIT license. See [the LICENSE file](LICENSE) for more information.