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https://github.com/functionally/opengl-dlp-stereo


https://github.com/functionally/opengl-dlp-stereo

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Functions for using DLP stereo with 3-D Ready Sync projectors and OpenGL
========================================================================

This Haskell package contains functions for rendering 3D stereo using DLP 3-D Ready Sync projectors and active-shutter stereo glasses. It also includes [a sample application](https://youtu.be/l3rZbMB2XjM) and notes regarding hardware setup for DLP. In particular, note that this technique does not require a graphics card that supports `GL_STEREO`.

The code conforms to the specification <> and is based on the implementation for the stereo movie viewer Bino <>.

Please report issues at <>.

Skeletal example illustrating the use of frame-sequential DLP
-------------------------------------------------------------

```haskell
main :: IO ()
main = do
_ <- getArgsAndInitialize
initialDisplayMode $= [WithDepthBuffer, DoubleBuffered]
_ <- createWindow \"DLP Stereo OpenGL Example\"
depthFunc $= Just Less
idleCallback $= Just (postRedisplay Nothing)
-- Use frame-sequential DLP encoding.
dlpDisplayCallback $= def {dlpEncoding = FrameSequential, doDisplay = display}
mainLoop

display :: DlpDisplayCallback
display eye = do
-- Shift the view slightly, depending on for which eye to draw.
translate $ Vector3 (if eye == LeftDlp then -0.05 else 0.05 :: GLfloat) 0 0
-- All of the rendering actions go here.
renderPrimitive . . .
```

Notes on hardware and software
------------------------------

This code has been validated with the following configuration of hardware and software:

* Optoma ML550 WXGA 500 Lumen 3D Ready Portable DLP LED Projector, running 120 Hz at 1024x768 resolution
* Optoma ZD302 DLP Link Active Shutter 3D Glasses
* Ubuntu 15.04, 64-bit
* NVIDIA Driver Version 340.93, with `xorg.conf` option `Stereo` set to `8`
* GHC 7.6.3
* OpenGL == 2.8.0.0
* GLUT == 2.4.0.0