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https://github.com/fusion-engineering/inline-python

Inline Python code directly in your Rust code
https://github.com/fusion-engineering/inline-python

Last synced: 30 days ago
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Inline Python code directly in your Rust code

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# inline-python

Inline Python code directly in your Rust code.

## Example

```rust
use inline_python::python;

fn main() {
let who = "world";
let n = 5;
python! {
for i in range('n):
print(i, "Hello", 'who)
print("Goodbye")
}
}
```

## How to use

Use the `python!{..}` macro to write Python code directly in your Rust code.

_NOTE:_ Rust **nightly** toolchain is required. Feature `proc_macro_span` is still unstable, for more details check out [issue #54725 -
Tracking issue for `proc_macro::Span` inspection APIs](https://github.com/rust-lang/rust/issues/54725)

### Using Rust variables

To reference Rust variables, use `'var`, as shown in the example above.
`var` needs to implement `pyo3::ToPyObject`.

### Re-using a Python context

It is possible to create a `Context` object ahead of time and use it for running the Python code.
The context can be re-used for multiple invocations to share global variables across macro calls.

```rust
let c = Context::new();

c.run(python! {
foo = 5
});

c.run(python! {
assert foo == 5
});
```

As a shortcut, you can assign a `python!{}` invocation directly to a
variable of type `Context` to create a new context and run the Python code
in it.

```rust
let c: Context = python! {
foo = 5
};

c.run(python! {
assert foo == 5
});
```

### Getting information back

A `Context` object could also be used to pass information back to Rust,
as you can retrieve the global Python variables from the context through
`Context::get`.

```rust
let c: Context = python! {
foo = 5
};

assert_eq!(c.get::("foo"), 5);
```

### Syntax issues

Since the Rust tokenizer will tokenize the Python code, some valid Python
code is rejected. The two main things to remember are:

- Use double quoted strings (`""`) instead of single quoted strings (`''`).

(Single quoted strings only work if they contain a single character, since
in Rust, `'a'` is a character literal.)

- Use `//`-comments instead of `#`-comments.

(If you use `#` comments, the Rust tokenizer will try to tokenize your
comment, and complain if your comment doesn't tokenize properly.)

Other minor things that don't work are:

- Certain escape codes in string literals.
(Specifically: `\a`, `\b`, `\f`, `\v`, `\N{..}`, `\123` (octal escape
codes), `\u`, and `\U`.)

These, however, are accepted just fine: `\\`, `\n`, `\t`, `\r`, `\xAB`
(hex escape codes), and `\0`

- Raw string literals with escaped double quotes. (E.g. `r"...\"..."`.)

- Triple-quoted byte- and raw-strings with content that would not be valid
as a regular string. And the same for raw-byte and raw-format strings.
(E.g. `b"""\xFF"""`, `r"""\z"""`, `fr"\z"`, `br"\xFF"`.)

- The `//` and `//=` operators are unusable, as they start a comment.

Workaround: you can write `##` instead, which is automatically converted
to `//`.

Everything else should work fine.