https://github.com/fuyukai/lilligant
+1 atk +1 def +1 spe
https://github.com/fuyukai/lilligant
Last synced: 3 months ago
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+1 atk +1 def +1 spe
- Host: GitHub
- URL: https://github.com/fuyukai/lilligant
- Owner: Fuyukai
- License: mpl-2.0
- Created: 2023-10-05T16:11:50.000Z (over 1 year ago)
- Default Branch: lumina
- Last Pushed: 2024-07-14T18:31:47.000Z (11 months ago)
- Last Synced: 2025-01-25T03:39:49.825Z (5 months ago)
- Language: Kotlin
- Size: 181 KB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.rst
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README
Lilligant
=========This is my library and utility mod.
Installation
~~~~~~~~~~~~For devs, you can get it like so:
.. code-block:: kotlin
plugins {
// Sets up Kotlin, Spotless, and various Maven repositories.
// Add ``maven.veriny.tf`` to your plugin repository.
id("tf.veriny.gradle.base-plugin").version("0.7.2")
id("fabric-loom").version("1.4.1")
}dependencies {
modApi("tf.veriny.unova:lilligant:0.7.4")
}Features
~~~~~~~~Sweet Berry Bushes no longer slow
---------------------------------Sweet berry bushes will never slow the player anymore.
``PlayerEntity``-aware items
----------------------------The ``PlayerEntityAwareItem`` interface can be implemented on items to give access to two extra
methods that are PlayerEntity-aware:- ``isSuitableFor(ItemStack, PlayerEntity, BlockState)``
- ``getMiningSpeedMultiplier(ItemStack, PlayerEntity, BlockState)``See the interface documentation for more details.
Config
------See the ``SimpleConfig`` class and extensions. Also see ``ConfigContainer``, which uses Kotlin
delegates to simplify having your config objects automatically reload.This is also done via JIJ'ing the TOML library. No extra setup required. Works on both fucking
sides!Enchantments
------------Lilligant adds a new ``Aerial Affinity`` enchantment which can be placed on a helmet to reduce the
normal on-ground speed penalty that you get when mining. This can be disabled in the configuration.Lilligant hooks into how enchantment levels are calculated, allowing you to pretend like a player
or an item has an enchantment (when they really don't). Implement ``EnchantmentEffectInterceptor``
and register it with said interface in your mod initialiser.Lilligant includes a default enchantment interceptor that allows certain enchantments to be
simulated if you have a status effect that is in a specific ``mob_effect`` tag.- ``lilligant:gives_aqua_affinity`` - Acts as if you have the Aqua Affinity enchantment effect.
By default, this contains the Water Breathing status effect.
- ``lilligant:gives_frost_walker`` - Acts as if you have the Frost Walker enchantment effect.
This has no default tag entries.
- ``lilligant:gives_aerial_affinity`` - Acts as if you have the Aerial Affinity enchantment effect.
By default, this contains the Slow Falling status effect and the Levitation status effect.Entity Blocking
---------------Lilligant blocks entities from spawning at the lowest level - the entity manager - meaning that
entities are well and truly unable to spawn. This is configurable in the ``entity_blocker.toml``
configuration file.Sniffer Cooldown Adjustment
---------------------------The ``snifferCooldown`` parameter in the content configuration can be used to customise how many
ticks a Sniffer will be on cooldown after sniffing something up, making it easier to make Sniffer
farms for e.g. torchflowers.Portal Blocking
---------------Lilligant adds a small API that can prevent portals from forming based on overworld conditions.
It also includes a built-in handler that stops portals from working based on height (disabled
by default). See the ``NetherPortalFormationInterceptor`` class for more information.Narrator Error Suppression
--------------------------Lilligant automatically suppresses the log on startup caused by a missing ``libflite.so``.
Peaceful Mode Enforcement
-------------------------Lilligant adds a new configuration option to allow forcing peaceful mode. This locks the difficulty
to Peaceful both in-game and during world creation, and makes mob spawners automatically delete
themselves on tick as a small micro-optimisation.JVM Argument Checking
---------------------Lilligant adds a warning screen that warns the player if they've added useless (-XX:+EnableG1GC)
or harmful (-XX:MaxTenuringThreshold=1) JVM args.Auto-Kill Ender Dragon
----------------------On peaceful mode, the ender dragon will be automatically killed. An end portal and end gateway will
be generated like normal.Wayland Fixes
-------------Lilligant patches a handful of Blaze3D methods to support booting on Wayland natively if a GLFW
version built for Wayland is used (e.g. 3.4.).Lang Overriding
---------------Lilligant adds an extremely late language overrider that will forcibly overwrite language keys for
the provided lang. Useful for when dynamic resources WON'T BEHAVE