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https://github.com/fwcd/swift-graphics

Cross-platform 2D graphics library for Swift
https://github.com/fwcd/swift-graphics

cairo graphics hacktoberfest linux swift

Last synced: about 1 year ago
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Cross-platform 2D graphics library for Swift

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# Swift Graphics

[![Build](https://github.com/fwcd/swift-graphics/actions/workflows/build.yml/badge.svg)](https://github.com/fwcd/swift-graphics/actions/workflows/build.yml)

2D drawing library for Swift with multiple backends, currently including

- Cairo (cross-platform)
- Core Graphics (Apple platforms)

## Example

```swift
import PlatformGraphics
import Utils

// Create a new image and a graphics context
let ctx = try PlatformGraphicsContext(width: 300, height: 300)

// Draw some shapes
ctx.draw(line: LineSegment(fromX: 20, y: 20, toX: 50, y: 30))
ctx.draw(rect: Rectangle(fromX: 80, y: 90, width: 10, height: 40, color: Colors.yellow))
ctx.draw(text: Text("Test", at: Vec2(x: 0, y: 15)))
ctx.draw(ellipse: Ellipse(centerX: 150, y: 80, radius: 40))
ctx.draw(polygon: Polygon(points: [
Vec2(x: 210.0, y: 150.0),
Vec2(x: 100.0, y: 200.0),
Vec2(x: 170.0, y: 250.0)
], isFilled: false))

// Encode the image to a byte buffer
let image = try ctx.makeImage()
let data = try image.pngEncoded()
```

The full example can be found in [`Snippets/DrawShapes.swift`](Snippets/DrawShapes.swift). To run it, invoke

```sh
swift run DrawShapes Output/shapes.png
```

The resulting PNG will be written to `Output/shapes.png`.

## System Dependencies

* Swift 5.7+
* For the Cairo backend (required on Linux, optional on macOS):
* Debian: `apt-get install libcairo2-dev`
* macOS: `brew install cairo`

## Building

```sh
swift build
```

## Testing

```sh
swift test
```