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https://github.com/fxnai/fxn3d
Run Python functions in Unity3D. Register at https://fxn.ai
https://github.com/fxnai/fxn3d
Last synced: about 2 months ago
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Run Python functions in Unity3D. Register at https://fxn.ai
- Host: GitHub
- URL: https://github.com/fxnai/fxn3d
- Owner: fxnai
- License: apache-2.0
- Created: 2023-05-22T12:43:37.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-04-08T15:52:22.000Z (9 months ago)
- Last Synced: 2024-04-08T19:06:39.399Z (9 months ago)
- Language: C#
- Homepage: https://docs.fxn.ai
- Size: 119 MB
- Stars: 3
- Watchers: 1
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: Changelog.md
- License: LICENSE
Awesome Lists containing this project
README
# Function for Unity Engine
![function logo](https://raw.githubusercontent.com/fxnai/.github/main/logo_wide.png)
[![Dynamic JSON Badge](https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fdiscord.com%2Fapi%2Finvites%2Fy5vwgXkz2f%3Fwith_counts%3Dtrue&query=%24.approximate_member_count&logo=discord&logoColor=white&label=Function%20community)](https://discord.gg/fxn)
Run Python functions (a.k.a "predictors") locally in your Unity apps and games, with full GPU acceleration and zero dependencies.
> [!TIP]
> [Join our waitlist](https://fxn.ai/waitlist) to bring your custom Python functions and run them on-device across Android, iOS, macOS, Linux, web, and Windows.## Installing Function
Add the following items to your Unity project's `Packages/manifest.json`:
```json
{
"scopedRegistries": [
{
"name": "Function",
"url": "https://registry.npmjs.com",
"scopes": ["ai.fxn"]
}
],
"dependencies": {
"ai.fxn.fxn3d": "0.0.30"
}
}
```## Retrieving your Access Key
Head over to [fxn.ai](https://fxn.ai) to create an account by logging in. Once you do, generate an access key:![generate access key](https://raw.githubusercontent.com/fxnai/.github/main/access_key.gif)
Then add it to your Unity project in `Project Settings > Function`:
![add access key to Unity](settings.gif)
> [!CAUTION]
> If your Unity project is open-source, make sure to add `UserSettings/` to your `.gitignore` file to keep your Function access key private.## Making a Prediction
First, create a Function client:
```csharp
using Function;// Create a Function client
var fxn = FunctionUnity.Create();
```Then make a prediction:
```csharp
// Make a prediction
var prediction = await fxn.Predictions.Create(
tag: "@fxn/greeting",
inputs: new () { ["name"] = "Roberta" }
);
// Log the result
Debug.Log(prediction.results[0]);
```## Requirements
- Unity 2022.3+## Supported Platforms
- Android API Level 24+
- iOS 14+
- macOS 12+ (Apple Silicon and Intel)
- Windows 10+ (64-bit only)
- WebGL:
- Chrome 91+
- Firefox 90+
- Safari 16.4+## Useful Links
- [Discover predictors to use in your apps](https://fxn.ai/explore).
- [Join our Discord community](https://discord.gg/fxn).
- [Check out our docs](https://docs.fxn.ai).
- Learn more about us [on our blog](https://blog.fxn.ai).
- Reach out to us at [[email protected]](mailto:[email protected]).Thank you very much!