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https://github.com/fyndiq/rules-engine

Rules engine used for Fyndiqs business rules.
https://github.com/fyndiq/rules-engine

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Rules engine used for Fyndiqs business rules.

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README

        

# Getting Started

![workflow](https://github.com/fyndiq/rules-engine/actions/workflows/ci.yaml/badge.svg)
[![Downloads](https://pepy.tech/badge/rules-engine)](https://pepy.tech/project/rules-engine) ![GitHub](https://img.shields.io/github/license/fyndiq/rules-engine)

## Description

Simple rules engine inspired by [Martin Fowler's blog post in
2009](https://www.martinfowler.com/bliki/RulesEngine.html) and
[funnel-rules-engine](https://github.com/funnel-io/funnel-rules-engine).

Full Documentation can be found [here](https://fyndiq.github.io/rules-engine/)

## Requirements

python >= 3.6

## How to install

pip install rules-engine
or
poetry add rules-engine

## How to use

```python
from rules_engine import Rule, RulesEngine, when, then

name = "fyndiq"

RulesEngine(Rule(when(name == "fyndiq"),then(True), 'it is fyndiq')).run(name)

>>> Result(value=True, message='it is fyndiq')
```

## When

Evaluates a condition.

let's check if a value is `None` and raise an exception.

```python

from rules_engine import Rule, RulesEngine, when
obj = None

def no_a_string(obj):
return "not a string error"

RulesEngine(Rule(when(obj is None), cannot_be_none_error)).run(obj)

>>> Result(value='not a string error', message=None)
```

## Then

Evaluates an action.

```python

from rules_engine import Rule, RulesEngine, when
obj = None

RulesEngine(Rule(when(obj is None), then('not a string error'))).run(obj)

>>> Result(value='not a string error', message=None)
```

## Not

The `not_` keyword is a logical operator.

The return value will be `True` if the statement(s) are not `True`, otherwise it will return `False`.

```python

from rules_engine import Rule, RulesEngine, not_

def is_missing(obj):
return not obj

obj="Hello"

RulesEngine(Rule(not_(is_missing), then(True)), 'object is missing').run(obj)

>>> Result(value=True, message='object is missing')
```

## All

Evaluates multiple conditions and if all conditions are `True` the action is executed

- Example:
- We need to check if an object `obj` is not missing and is of type `list`

```python

from rules_engine import Rule, RulesEngine, all_

def is_missing(obj):
return not obj

def is_a_list(obj):
return isinstance(obj, list)

obj = [1,2]

RulesEngine(Rule(all_(not_(is_missing), is_a_list), then(True))).run(obj)

>>> Result(value=True, message=None)
```

## Any

Evaluates multiple conditions and if any of the conditions is `True` the action is executed

- Example:
- We need to check if an object `obj` is a `str` or a `list`

```python

from rules_engine import Rule, RulesEngine, any_

def is_a_str(obj):
return isinstance(obj, str)

def is_a_list(obj):
return isinstance(obj, list)

obj = "Hello"

RulesEngine(Rule(any_(is_a_str, is_a_list), then(True), "it is a string or a list")).run(obj)

>>> Result(value=True, message="it is a string or a list")
```

## Run/RunAll

### Run

Runs rules sequentially and exists executes the action for the first passing condition.

```python

from rules_engine import Rule, RulesEngine, then
obj = None

def is_integer(value):
return isinstance(value, int)

def is_string(value):
return isinstance(value, str)

value=1234
RulesEngine(
Rule(is_integer, then("integer")),
Rule(is_string, then("string")),
).run(value)

>>> Result(value='integer', message=None)
```

Since the first rule satisfies the conditions the rules engine will go no further

### RunAll

Evaluates all conditions and adds them to a list

```python
from rules_engine import Rule, RulesEngine, then

def is_integer(value):
return isinstance(value, int)

def is_string(value):
return isinstance(value, str)

def is_gr_3_chars(value):
return len(value) > 3

value="Hello"
RulesEngine(
Rule(is_integer, then("integer")),
Rule(is_string, then("string")),
Rule(is_gr_3_chars, then("greater than 3 charcters")),
).run_all(value)

>>>[Result(value='string', message=None),Result(value='greater than 3 charcters', message=None)]

```

# Full Example

In order for an article to be completed it must have the following rules

1. stock is > 0.
2. image url is present.
3. price exists.

```python
from collections import namedtuple
from typing import Union

from rules_engine import Otherwise, Rule, RulesEngine, then

Article = namedtuple("Article", "title price image_url stock")
article = Article(title="Iphone Case", price=1000, image_url="http://localhost/image", stock=None)

def produce_article_completed_event():
return None

def article_controller(article: Article):
if not article.stock:
return False
if not article.price:
raise ValueError("Article price missing")
if not article.image_url:
raise ValueError("Article image_url missing")
return produce_article_completed_event()
```

To be able to change to rules engine, we need to split the conditions and actions.

Rules engine is pretty simple if the condition is `True`, its corresponding action will be executed.

```python
### Conditions
def no_article_stock(article):
return not article.stock

def no_article_price(article):
return not article.price

def no_article_image_url(article):
return not article.image_url

### Actions
def article_price_missing_error(article):
raise ValueError("Article price missing")

def article_image_missing_error(article):
raise ValueError("Article image_url missing")

### Rules Engine
def article_complete_rules(article):
RulesEngine(
Rule(no_article_stock, then(False)),
Rule(no_article_price, article_price_missing_error),
Rule(no_article_image_url, article_image_missing_error),
Otherwise(produce_article_completed_event()),
).run(article)
```