https://github.com/gabywald/parselygame
An idea of Video Game in Console (text) !
https://github.com/gabywald/parselygame
console console-game game game-dev game-development game-engine gamedev jdr parsely parsely-games retrocomputing retrogaming terminal terminal-game videogame
Last synced: about 2 months ago
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An idea of Video Game in Console (text) !
- Host: GitHub
- URL: https://github.com/gabywald/parselygame
- Owner: gabywald
- License: gpl-3.0
- Created: 2020-04-08T15:42:41.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-05-22T16:22:24.000Z (about 6 years ago)
- Last Synced: 2025-03-05T19:51:54.906Z (over 1 year ago)
- Topics: console, console-game, game, game-dev, game-development, game-engine, gamedev, jdr, parsely, parsely-games, retrocomputing, retrogaming, terminal, terminal-game, videogame
- Language: Java
- Homepage:
- Size: 1.01 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Parsely Game
Some idea to do a "rétro 1980's" textual video game inspired from "Parsely Game (see credits below and in [resources/1506997968929.pdf] ), a basic scenario is present.
One of the idea was to make a distant server to play (i.e. some socket implementation available), REST could be an idea too !
It could be a start for a MOO (Multi-User-Dungeon Object-Oriented) with multiple users on same play !
Feel Free ("Open Code") to do a better game and gives Advices and / or Improvements.
And yes, it is some pre-SCUMM retro challenge !
(SCUMM was an idea from LucasArt / LucasFilm Games ;-) : https://en.wikipedia.org/wiki/SCUMM )
Some resources and ideas here :
* https://www.cs.ubc.ca/~udls/showTalk.php/2018-04-20
* https://i.4pcdn.org/tg/1506997968929.pdf
* https://rpggeek.com/rpgitem/55683/action-castle
* http://interactive-fiction-class.org/homeworks/text-adventure-game/text-adventure-game.html
* https://www.indiepressrevolution.com/xcart/Parsely-PDF.html
* https://www.kickstarter.com/projects/jsorensen/parsely-games-featuring-action-castle-and-other-ad
* http://www.memento-mori.com/
Some credits :
```
Parsely design and production: Jared A. Sorensen
User interface and production: Luke Crane
Action Castle scripting: Jared A. Sorensen
Logo Graphics: Manning L. Krull
Cartography: Tony Dowler
Quality Assurance: Thor Olavsrud
Parsely and Action Castle © 2010
Jared A. Sorensen / Memento Mori Theatricks
Visit Memento Mori Theatricks for more Parsely!
http://www.memento-mori.com
ISBN: 978-0-9822421-4-8
```