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https://github.com/gabywald/parselygame

An idea of Video Game in Console (text) !
https://github.com/gabywald/parselygame

console console-game game game-dev game-development game-engine gamedev jdr parsely parsely-games retrocomputing retrogaming terminal terminal-game videogame

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An idea of Video Game in Console (text) !

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# Parsely Game

Some idea to do a "rétro 1980's" textual video game inspired from "Parsely Game (see credits below and in [resources/1506997968929.pdf] ), a basic scenario is present.

One of the idea was to make a distant server to play (i.e. some socket implementation available), REST could be an idea too !

It could be a start for a MOO (Multi-User-Dungeon Object-Oriented) with multiple users on same play !

Feel Free ("Open Code") to do a better game and gives Advices and / or Improvements.

And yes, it is some pre-SCUMM retro challenge !
(SCUMM was an idea from LucasArt / LucasFilm Games ;-) : https://en.wikipedia.org/wiki/SCUMM )

Some resources and ideas here :

* https://www.cs.ubc.ca/~udls/showTalk.php/2018-04-20
* https://i.4pcdn.org/tg/1506997968929.pdf
* https://rpggeek.com/rpgitem/55683/action-castle
* http://interactive-fiction-class.org/homeworks/text-adventure-game/text-adventure-game.html
* https://www.indiepressrevolution.com/xcart/Parsely-PDF.html
* https://www.kickstarter.com/projects/jsorensen/parsely-games-featuring-action-castle-and-other-ad
* http://www.memento-mori.com/

Some credits :

```
Parsely design and production: Jared A. Sorensen
User interface and production: Luke Crane
Action Castle scripting: Jared A. Sorensen
Logo Graphics: Manning L. Krull
Cartography: Tony Dowler
Quality Assurance: Thor Olavsrud

Parsely and Action Castle © 2010
Jared A. Sorensen / Memento Mori Theatricks

Visit Memento Mori Theatricks for more Parsely!
http://www.memento-mori.com
ISBN: 978-0-9822421-4-8
```