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https://github.com/gameanalytics/ga-sdk-roblox
Repository for GameAnalytics Roblox SDK
https://github.com/gameanalytics/ga-sdk-roblox
Last synced: 3 days ago
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Repository for GameAnalytics Roblox SDK
- Host: GitHub
- URL: https://github.com/gameanalytics/ga-sdk-roblox
- Owner: GameAnalytics
- License: mit
- Created: 2018-11-23T10:12:28.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2024-10-31T17:19:09.000Z (about 2 months ago)
- Last Synced: 2024-12-16T20:08:28.222Z (10 days ago)
- Language: Lua
- Size: 392 KB
- Stars: 67
- Watchers: 7
- Forks: 44
- Open Issues: 6
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
GA-SDK-ROBLOX
=============GameAnalytics Roblox SDK.
Documentation can be found [here](https://gameanalytics.com/docs/item/roblox-sdk).
If you have any issues or feedback regarding the SDK, please contact our friendly support team [here](https://gameanalytics.com/contact).
#### Requirements
* [rojo](https://github.com/LPGhatguy/rojo) (optional, but needed if you want to automatically sync the source files inside the GameAnalyticsSDK folder into your Roblox project)Changelog
---------**2.2.5**
* Add "custom_fields" to events
* Added types to the public facing api
* Applied StyLua to codebase**2.2.4**
* removed LocalScript that was added in 2.2.3, causing errors on requiring GameAnalyticsClient module**2.2.3**
* fixed bug where PlayerData would reference BasePlayerData tables instead of making copies
* added datastore queue**2.2.2**
* fix to wally support**2.2.1**
* fixed bug related to game passes purchases**2.2.0**
* added support for wally (OBS: breaking changes)**2.1.35**
* fixed argument order**2.1.34**
* corrected to use new postie api where referenced**2.1.33**
* postie script updated**2.1.32**
* replace global spawn and wait with task library**2.1.31**
* fixed postie bug after moving the script under gameanalytics script**2.1.30**
* replaced rbxmx generator script with rojo build command (requires min. rojo 6)**2.1.29**
* moved postie script inside GameAnalytics scripts**2.1.28**
* fixed error message in errorhandler**2.1.27**
* country code field always sent with events now (sent as 'null' if country code couldn't be fetched)**2.1.26**
* fixed undefined variable errors**2.1.25**
* fixed potential error in session end event code**2.1.24**
* added error tracking if country code fails to get retrieved**2.1.23**
* fixed ab testing**2.1.22**
* fixed bug with remote configs and ab testing ids not being added to events**2.1.21**
* fixed GetPlayerDataFromCache function**2.1.20**
* fixes to gamepass in business events**2.1.19**
* fixed detection of website gamepasses throttling datastores**2.1.18**
* fixed sesion start and end issues which caused problems with metrics**2.1.17**
* corrected variable name inside GetPlayerDataFromCache function**2.1.16**
* player data cache now accepts both userId of string or number type**2.1.15**
* fixed not clearing session start ts because teleport flag was not cleared**2.1.14**
* fixed logic for error handler**2.1.13**
* added player id to error events sent from error reporting**2.1.12**
* fixed ScriptContext.Error error reporting**2.1.11**
* switched from using LogService to ScriptContext.Error for error reporting**2.1.10**
* fixed setAvailableGamepasses function**2.1.9**
* correct install instructions and fixed GameAnalyticsServerInit script**2.1.8**
* correct business event for 'Gamepass' itemType**2.1.7**
* added country code to events to get correct country of users**2.1.6**
* corrected install instructions**2.1.5**
* Moved everything from GameAnalyticsServer to GameAnalytics module and created a template server script for calling the initialize function.
* Added queue for functions like addDesignEvent etc. that are called before player or GA is initialized
* renamed server init with settings script and restructured it (new usage)**2.1.4**
* added session_num to init request**2.1.3**
* Replaced previous HMAC + SHA256 + Base64 implementation with HashLib. This version is around 23 - 25% faster.
* Changed indenting from spaces to tabs (Roblox default).
* Worked on reformatting so it followed the Roblox Lua style guide a little better..
* Updated the luacheck files more.**2.1.2**
* fixed rojo file**2.1.1**
* updated postie script**2.1.0**
* added website game pass purchase tracking support**2.0.1**
* remote configs fixes**2.0.0**
* Remote Config calls have been updated and the old calls have deprecated. Please see GA documentation for the new SDK calls and migration guide
* A/B testing support added**1.4.2**
* improvements for business event**1.4.1**
* fix to playerRemoved function**1.4.0**
* added bindable event to listen to when player is ready (has gotten its player data loaded)**1.3.9**
* started using new bit module instead of old one**1.3.8**
* fixes for progression events**1.3.7**
* bug fix for platform name fallback option**1.3.6**
* fix for command center populated events**1.3.5**
* fixes to some types of events not being sent**1.3.4**
* fixed bug with automatic error events**1.3.3**
* fixed bug with error events not sending (another one)**1.3.2**
* fixed bug with error events not sending**1.3.1**
* fixed multi-place game bugs**1.3.0**
* added support for multi-place game sessions**1.2.13**
* changed Postie from being a script to a modulescript**1.2.12**
* added Postie module to replace invokeclient call in playerjoined**1.2.11**
* fixed playerjoined method to not wait indefinitely in some cases**1.2.10**
* fixed playerjoined method to not wait indefinitely in some cases**1.2.9**
* fixed load table bug**1.2.8**
* added missing files to rbxmx**1.2.7**
* performance to enum lookups**1.2.6**
* added limit to how many events there can max be in the events queue**1.2.5**
* added better error handling for thread task execution**1.2.4**
* added toggle function for debug logging in studio mode
* threading performance fix**1.2.3**
* various bug fixes**1.2.2**
* bug fixes to manual configuration and initialization of sdk**1.2.1**
* updated server scripts to just be descendants of ServerScriptService and not just direct child of ServerScriptService**1.2.0**
* added enable/disable event submission function**1.1.0**
* moved settings related code in GameAnalyticsServer script into a new script called GameAnalyticsServerInitUsingSettings to allow manual initialization from own script (OPS look at new INSTALL instructions for new script)**1.0.5**
* renamed GameAnalyticsScript to GameAnalyticsServer
* removed script location restriction on GameAnalyticsClient**1.0.4**
* small corrections**1.0.3**
* fixed automatic sending of error events
* added script for generating rbxmx file**1.0.2**
* fixed sha256 performance issues
* added processReceiptCallback function to use within your own processReceipt method
* replaced all string.len and table.getn with # operator instead
* using game:GetService() to access services instead of using game.[some_service]
* fixed device recognition method
* fixed automatic sending of error events**1.0.1**
* small bugs fixes**1.0.0**
* initial release